hey guys, i thought since its almost halloween, i thought it would be cool to post my
it was originally made for the male 02 character model
@name Jack 'O Lantern
interval(35)
holoPos(1,owner():attachmentPos("anim_attachment_head"))
holoAng(1,owner():attachmentAng("anim_attachment_head"))
holoParentAttachment(1,owner(),"anim_attachment_head")
if(first()|duped()) {
holoCreate(1)
holoModel(1,"hqcube")
holoScale(1,vec(0,0,0))
holoColor(1,vec(0,0,0))
holoPos(1,entity():pos()+vec(0,0,0))
holoCreate(2)
holoModel(2,"hqicosphere2")
holoScale(2,vec(1.7,1.1,0.5))
holoColor(2,vec(125,55,0))
holoAng(2,ang(0,0,0))
holoPos(2,entity():pos()+vec(0,2,0))
holoParent(2,holoEntity(1))
holoCreate(3)
holoModel(3,"hqicosphere2")
holoScale(3,vec(1.7,1.1,0.5))
holoColor(3,vec(125,55,0))
holoAng(3,ang(20,0,0))
holoPos(3,entity():pos()+vec(0,2,0))
holoParent(3,holoEntity(1))
holoCreate(4)
holoModel(4,"hqicosphere2")
holoScale(4,vec(1.7,1.1,0.5))
holoColor(4,vec(125,55,0))
holoAng(4,ang(40,0,0))
holoPos(4,entity():pos()+vec(0,2,0))
holoParent(4,holoEntity(1))
holoCreate(5)
holoModel(5,"hqicosphere2")
holoScale(5,vec(1.7,1.1,0.5))
holoColor(5,vec(125,55,0))
holoAng(5,ang(60,0,0))
holoPos(5,entity():pos()+vec(0,2,0))
holoParent(5,holoEntity(1))
holoCreate(6)
holoModel(6,"hqicosphere2")
holoScale(6,vec(1.7,1.1,0.5))
holoColor(6,vec(125,55,0))
holoAng(6,ang(80,0,0))
holoPos(6,entity():pos()+vec(0,2,0))
holoParent(6,holoEntity(1))
holoCreate(7)
holoModel(7,"hqicosphere2")
holoScale(7,vec(1.7,1.1,0.5))
holoColor(7,vec(125,55,0))
holoAng(7,ang(100,0,0))
holoPos(7,entity():pos()+vec(0,2,0))
holoParent(7,holoEntity(1))
holoCreate(8)
holoModel(8,"hqicosphere2")
holoScale(8,vec(1.7,1.1,0.5))
holoColor(8,vec(125,55,0))
holoAng(8,ang(120,0,0))
holoPos(8,entity():pos()+vec(0,2,0))
holoParent(8,holoEntity(1))
holoCreate(9)
holoModel(9,"hqicosphere2")
holoScale(9,vec(1.7,1.1,0.5))
holoColor(9,vec(125,55,0))
holoAng(9,ang(140,0,0))
holoPos(9,entity():pos()+vec(0,2,0))
holoParent(9,holoEntity(1))
holoCreate(10)
holoModel(10,"hqicosphere2")
holoScale(10,vec(1.7,1.1,0.5))
holoColor(10,vec(125,55,0))
holoAng(10,ang(160,0,0))
holoPos(10,entity():pos()+vec(0,2,0))
holoParent(10,holoEntity(1))
holoCreate(11)
holoModel(11,"prism")
holoScale(11,vec(0.2,0.1,0.2))
holoColor(11,vec(40,25,0))
holoAng(11,ang(0,0,-90))
holoPos(11,entity():pos()+vec(0,9,0))
holoParent(11,holoEntity(1))
holoCreate(12)
holoModel(12,"prism")
holoScale(12,vec(0.1,0.05,0.1))
holoColor(12,vec(0,0,0))
holoAng(12,ang(0,180,90))
holoPos(12,entity():pos()+vec(0,0,-8.8))
holoParent(12,holoEntity(1))
holoCreate(13)
holoModel(13,"prism")
holoScale(13,vec(0.2,0.1,0.5))
holoColor(13,vec(0,0,0))
holoAng(13,ang(0,70,120))
holoPos(13,entity():pos()+vec(-3.5,3,-8.6))
holoParent(13,holoEntity(1))
holoCreate(14)
holoModel(14,"prism")
holoScale(14,vec(0.2,0.1,0.5))
holoColor(14,vec(0,0,0))
holoAng(14,ang(0,110,-120))
holoPos(14,entity():pos()+vec(3.5,3,-8.6))
holoParent(14,holoEntity(1))
holoCreate(15)
holoModel(15,"hqtorus2")
holoScale(15,vec(1,1,1))
holoColor(15,vec(0,0,0))
holoAng(15,ang(0,0,70))
holoPos(15,entity():pos()+vec(0,0,0))
holoParent(15,holoEntity(1))
}