Author Topic: So I start up my Gmod...  (Read 184 times)

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Offline Jman

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So I start up my Gmod...
« on: November 20, 2010, 07:04:25 AM »
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... and join TTT. This is what I see. I do not know why.

Spoiler (click to show/hide)

I have tried to restart Gmod. I have tried to restart my computer. Please help me kthx.  :(

Spoiler (click to show/hide)

Offline Frank

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Re: So I start up my Gmod...
« Reply #1 on: November 20, 2010, 07:19:00 AM »
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 ERROR: failed to create vertex decl for vertex format 51483! You'll probably see messed-up mesh rendering - to diagnose, build shaderapidx9.dll in debug.

Have you tried building shaderapidx9.dll?

Offline Jman

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Re: So I start up my Gmod...
« Reply #2 on: November 20, 2010, 07:21:01 AM »
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ERROR: failed to create vertex decl for vertex format 51483! You'll probably see messed-up mesh rendering - to diagnose, build shaderapidx9.dll in debug.

Have you tried building shaderapidx9.dll?

Where is the debug folder located?

Offline Sabb

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Re: So I start up my Gmod...
« Reply #3 on: November 20, 2010, 07:26:58 AM »
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This happened to my Saints Row 2 lol.


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Offline Frank

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Re: So I start up my Gmod...
« Reply #4 on: November 20, 2010, 07:39:25 AM »
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« Last Edit: November 20, 2010, 08:38:43 AM by Frank »

Offline Jman

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Re: So I start up my Gmod...
« Reply #5 on: November 20, 2010, 08:23:01 AM »
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Have you http://tinyurl.com/27fqqls?

Oops! This link appears to be broken.
-When I click the link.


EDIT:  lol just had to remove the ? at the end. Thx4googling for me i am searching now.
« Last Edit: November 20, 2010, 08:36:02 AM by jman15234 »

Offline Jman

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Re: So I start up my Gmod...
« Reply #6 on: November 20, 2010, 09:22:22 AM »
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Double Post ftl

I searched everywhere and tried everything. I have the "shaderrapidx9.dll" file in my garrysmod/bin where it was without me ever touching it.

Now, not only is that the problem, but whenever I join a server my Gmod crashes right when it is on Sending Client Info right about to finish.

HALP MEH PLESH  :'(

Offline Tomcat

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Re: So I start up my Gmod...
« Reply #7 on: November 20, 2010, 09:39:17 AM »
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the only thing that i would do is reinstall gmod

Offline Jman

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Re: So I start up my Gmod...
« Reply #8 on: November 20, 2010, 09:48:16 AM »
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Offline yoshi

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Re: So I start up my Gmod...
« Reply #9 on: November 20, 2010, 10:27:29 AM »
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That problably happen because of the CSS update. (Why ? Yesterday everything was Pink and Black + Error models)
Happen because i didn't update my CSS.

Offline Deathie

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Re: So I start up my Gmod...
« Reply #10 on: November 20, 2010, 11:00:19 AM »
+1
that is relevant... how?
Fuck, iunno why it did that. Im on my iphone, it obviously fucked something up.
I said one thing you could so is navigate to your steamapps folder and rename garrysmod to garrysmodold. Then, thr next time you run gmod from steam, it will make a new gmod folder without downloading shit. If it works, then copy over your addons and data folder from the old one to the new one. Usually works for me when I get any number of errors, from crashing on startup to texture errors.


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Offline » Magic «

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Re: So I start up my Gmod...
« Reply #11 on: November 20, 2010, 11:08:18 AM »
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nope nope and nope

go to your gmod folder, delete bin folder, delete hl2.exe and delete hl2 folder

restart gmod, they will be replaced

Offline Jman

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Re: So I start up my Gmod...
« Reply #12 on: November 20, 2010, 12:12:41 PM »
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nope nope and nope

go to your gmod folder, delete bin folder, delete hl2.exe and delete hl2 folder

restart gmod, they will be replaced

k, trying it now.

Offline Dr.Zomboss

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Re: So I start up my Gmod...
« Reply #13 on: November 20, 2010, 04:06:21 PM »
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I lol'd @ these messed up graphics.

Offline Peetah

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Re: So I start up my Gmod...
« Reply #14 on: November 20, 2010, 04:12:26 PM »
+3
Looks like fall out new vegas all over again.
(Reg) Nezz45: peetah are you good with the weight tool?