Poll

Traitor Weapons.

The Aimbot Shot
Wonder Waffle
Shape Shifter
None

Author Topic: Traitor Weapons.  (Read 339 times)

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Offline Almighty22

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Re: Traitor Weapons.
« Reply #15 on: November 12, 2010, 01:54:46 PM »
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The shape shifter is, to me, the only good idea. Aimbot's overpowered.
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Offline ItchyDani3l

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Re: Traitor Weapons.
« Reply #16 on: November 12, 2010, 04:05:54 PM »
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I say no to all 3.

Why? You might ask.

Because TTT is based on a quasi-real life experience of traitors v innocents.

You can't fucking fly, so therefore you can't become a prop and explode.
also, you can't hack in real life.
and also, you can't  shoot waffles at people.


/thread

Offline aumkarpraja

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Re: Traitor Weapons.
« Reply #17 on: November 12, 2010, 07:01:06 PM »
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The traitor is well-balanced as is. I would prefer to leave the weapons as is. It's still fun :D


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Offline IzzettIzam

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Re: Traitor Weapons.
« Reply #18 on: November 12, 2010, 09:22:43 PM »
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I'll say Shape-Shifter, 2 is umm  :idk: , 1 is insta-win for T when 1v1 and how bout adding a suicide bomb?  ;)

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Offline PhysicX M.D.

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Re: Traitor Weapons.
« Reply #19 on: November 12, 2010, 09:34:33 PM »
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I'll say Shape-Shifter, 2 is umm  :idk: , 1 is insta-win for T when 1v1 and how bout adding a suicide bomb?  ;)
wat?suicide bomb?
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Offline ItchyDani3l

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Re: Traitor Weapons.
« Reply #20 on: November 13, 2010, 08:03:43 AM »
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If we were to add a suicide bomb, there would have to be some kind of downside. For instance, all people wearing suicide bombs on automatically turn up as red on a detective's radar. SOmething like that.

Offline noisymanray

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Re: Traitor Weapons.
« Reply #21 on: November 13, 2010, 05:50:04 PM »
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How could you copy the wonder waffle from Nazi Zombies from COD: World at War!!   :o
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Offline RoflCopter

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Re: Traitor Weapons.
« Reply #22 on: November 26, 2010, 05:36:28 AM »
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How could you copy the wonder waffle from Nazi Zombies from COD: World at War!!   :o
 :thumbsdown:
why not
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Offline memo3300

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Re: Traitor Weapons.
« Reply #23 on: November 29, 2010, 04:49:42 PM »
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Anyways the game its supposed to be realistic...







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Offline LD300

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Re: Traitor Weapons.
« Reply #24 on: November 29, 2010, 06:13:06 PM »
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Anyways the game its supposed to be realistic...

Really now. C4 with an audible beep and numbers counting down is definitely realistic.

Plus there's also the issue of having newton launchers, poltergeists, scepters that can kill anyone with one hit, and turning people to bread. (Though the last 2 are just map features so I guess that's acceptable)

Edit: And silenced pistols going pew pew. That's definitely not what happens
« Last Edit: November 29, 2010, 06:22:53 PM by LD300 »

Offline Pryvisee

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Re: Traitor Weapons.
« Reply #25 on: November 30, 2010, 07:48:13 AM »
+1
I say no to all 3.

Why? You might ask.

Because TTT is based on a quasi-real life experience of traitors v innocents.

You can't fucking fly, so therefore you can't become a prop and explode.
also, you can't hack in real life.
and also, you can't  shoot waffles at people.


/thread

Can you spawn microwaves that heal people, No.
Is there really a electric weapon that disorientates people, No.
Can you have a hand-held radar device, nope.avi

So... Your reasoning has no point.

Also, I would say we need more detective weapons like a traitor tester deagle that has one shot and a awesome shotgun that I've seen on other servers just so it's actually fun to be a detective.

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Offline Don

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Re: Traitor Weapons.
« Reply #26 on: November 30, 2010, 11:48:04 AM »
+1
Is there really a electric weapon that disorientates people, No.
Can you have a hand-held radar device, nope.avi

Offline ipodhoang

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Re: Traitor Weapons.
« Reply #27 on: December 01, 2010, 05:54:53 PM »
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the only thing i use for traitor is armor, radar and c4. All I need to win is a deagle  :icecream:
:D except for c4 i use knife :P

Offline Tactical Turdle

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Re: Traitor Weapons.
« Reply #28 on: December 02, 2010, 06:14:09 PM »
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These weapons are unbalanced and too unrealistic.

NOPE.avi  :thumbsdown:
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