Author Topic: zs_crazyfort  (Read 125 times)

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Offline wolfthechibi

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zs_crazyfort
« on: November 11, 2010, 01:47:55 PM »
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currently making zs_crazyfort made most of map but i need to know how to but a zombie and human spawn in it also there is trigger_hurt and ma source sdk wont let me put props in .-. guess u need a cade kit lolcopter kthxbai

leave me feedback :D
me:were gona live
-chem walks by me-
me: help...me...
-some1 shoots it-
me: ow 10 hp left D:
ppl:get in
me:are we gona survive?
mrcarp:yea

Offline PhysicX M.D.

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Re: zs_crazyfort
« Reply #1 on: November 12, 2010, 04:30:34 AM »
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How to make a zombie and human spawn.
Spawn an entity
Press on it two times,
and type this into the class blank for human.
info_player_human/info_player_start
For zombies,
info_player_zombie/info_player_undead.
DON'T mine the obselete image.It will work.

How to get props.
Spawn an entity,
Press on it two times,
And type this into class blank
Prop Physics(movable props)
Prop Static(Unmovable props)
and then click on world model,and choose the prop you want.

How to trigger hurt
Make a block.(any size you want)
Browse texture and type into the filter blank trigger.
Click the orange colour trigger.
Apply the texture and Ctrl+T on it.
Type the class blank
Trigger_Hurt.
Mess around with the DAMAGE and DAMAGE cap.

Have fun.Hope this helps
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Offline wolfthechibi

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Re: zs_crazyfort
« Reply #2 on: November 12, 2010, 09:11:46 AM »
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thanks almost finished it :D
i need some more stuff and i will be done -3- also i need to know why ma props dont work its just a error it dosent find any MDL. files .-.
me:were gona live
-chem walks by me-
me: help...me...
-some1 shoots it-
me: ow 10 hp left D:
ppl:get in
me:are we gona survive?
mrcarp:yea

Offline Bagas

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Re: zs_crazyfort
« Reply #3 on: November 12, 2010, 11:31:23 AM »
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lol alot of people are making Zs maps apperently. I scrapped mines and redoing it.
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Offline Carp

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Re: zs_crazyfort
« Reply #4 on: November 12, 2010, 11:35:09 AM »
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indeed, i just made one and its finished, compiling atm, which is taking forever so i will make a post when it is done. but post some pics of your map so we can see if it is shit or you are actually taking your time on it to make it worthy of our zs server.

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Re: zs_crazyfort
« Reply #5 on: November 12, 2010, 01:45:43 PM »
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ehh i was working on a TTT map, but it stop'd so far.. let me see,
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Offline jimonions

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Re: zs_crazyfort
« Reply #6 on: November 12, 2010, 03:51:51 PM »
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I was working on 3 consecutive maps when hammer decided to buttfuck me and break itself permanently

hammer = developers failure at a level editing program

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Offline PhysicX M.D.

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Re: zs_crazyfort
« Reply #7 on: November 12, 2010, 09:32:39 PM »
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I was working on 3 consecutive maps when hammer decided to buttfuck me and break itself permanently

hammer = developers failure at a level editing program
but u still can use other editors right?
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Offline jimonions

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Re: zs_crazyfort
« Reply #8 on: November 12, 2010, 10:41:18 PM »
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no

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Offline Carp

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Re: zs_crazyfort
« Reply #9 on: November 12, 2010, 11:19:55 PM »
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what did they change in hammer that made it so fail?

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Re: zs_crazyfort
« Reply #10 on: November 12, 2010, 11:32:55 PM »
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Orange box update and previous changes to hammer

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Offline Bagas

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Re: zs_crazyfort
« Reply #11 on: November 13, 2010, 02:51:17 AM »
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Hammer does kinda suck.... It closes Randomly at random moments... and the autosave is....is..just shit.
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Offline PhysicX M.D.

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Re: zs_crazyfort
« Reply #12 on: November 13, 2010, 03:12:27 AM »
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I like hammer editor.It never spoils for me.
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Re: zs_crazyfort
« Reply #13 on: November 13, 2010, 01:32:43 PM »
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Hammer works fine for me, just change auto-save intervals to 1 min and max auto-save files to 500