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Clarification of rules regarding killing out of suspicion

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ursus:

--- Quote from: Tiger Guy on October 01, 2015, 08:28:05 AM ---The problem is that everyone's "good reasons" to kill a suspected traitor is different. Someone who plays more textbook TTT may only kill someone if they see them shooting someone else without reason or if multiple people have called them a T and then died.

Some people, like me, play a style of TTT that is highly based on intuition. Sometimes I just know that someone's a traitor. That doesn't mean I KOS them immediately, but it means that I'm more willing to shoot them if they do traitorious things. It's a very high-risk/high-reward style of playing TTT and I enjoy playing like that, since it still puts me on the edge after 5 years of playing TTT.

As you may assume, I don't really have a problem with how ursus plays. It's a very on the edge playstyle, opposed to playing the good boy innocent. If ursus fucks up and kills an inno, their karma will go down and say "you should probably think more before you shoot someone on suspicion, ya dingus!". If ursus kills you on suspicion and it turns out you're a traitor, tough shit man. Even if YOU think you did nothing wrong, ursus's anecdotal evidence may prove that you have a 90% chance of being a traitor and kill you before you kill anyone else.

It may be bullshit that you get shot by someone for what you think is not enough evidence, but it adds more variety to TTT. If ursus's and my playstyle was deemed banable, it would remove a lot of fun out of TTT and make it the utimate Good Cop game.

--- End quote ---

Even I dial down my instincts too, though. Sometimes I see how someone just looks around 5 seconds after the round starts and I'm almost 100% sure it's them because after 5 solid years I can get in their head, but I'm not trying to punish people for not having a total poker face when they play. Since the rules don't let you kill that soon, I just follow them and wait. If I kill someone it's going to generally be because I have a sound enough reason to believe they've actually done something that I'm allowed to kill them for, and that's fairly easy to achieve if you're even vaguely smart.

Loke:
For me, TTT has gotten to the point where I wait till someone shoots me then I blow their head off.

People can't aim worth shit so really its just wait till you get shot.

Mr. Franklin:
From my personal experience with TTT over the years, the biggest factor when it came to RDM was killing without any reason or cause. You can see that one is the definition of the other, and you can see in the rules state that one or two RDM's in a round is acceptable. The obviousness when it comes to RDM is mass RDM, in which the person is kicked for that action. Now i agree that killing out of suspicion in the rulebook is too vague, and we need to change it, to a more understanding and defined rule. The rule itself doesn't need to include what counts as suspicion, but it should include an example that we have all seen, to state the issue of the rule.

Monorail Cat:

--- Quote from: ursus on October 01, 2015, 10:21:02 AM ---Sometimes I see how someone just looks around 5 seconds after the round starts and I'm almost 100% sure it's them-

--- End quote ---

This is what I'm talking about.  It's not nearly enough of a "good reason" to kill someone because they simply *act* suspicious by moving their mouse.  This is why people will say things like "Oh, you look like you're getting ready to shoot everyone!" but then not kill that person.  There just simply isn't enough of a "good reason". 


--- Quote from: ursus on October 01, 2015, 10:21:02 AM ----If I kill someone it's going to generally be because I have a sound enough reason to believe they've actually done something that I'm allowed to kill them for

--- End quote ---

It seems to me that the occasion on Peach's Castle I described didn't have a "sound enough reason" for me to be killed.


--- Quote from: Tiger Guy on October 01, 2015, 08:28:05 AM ---If ursus kills you on suspicion and it turns out you're a traitor, tough shit man. Even if YOU think you did nothing wrong, ursus's anecdotal evidence may prove that you have a 90% chance of being a traitor and kill you before you kill anyone else.

--- End quote ---

This is the core of the problem.  Unless I made a traitorous act (avoiding fighting against a KOS, destroying hp station, running with un-ID'd body, etc), *I* didn't do anything wrong, and the only way to know I'm the traitor is by deduction, which obviously can't really happen when 15 people are still alive.  This entire problem is because of extremely subjective opinions on whether or not there is enough proof to kill someone, and this is why the line needs to be drawn somewhere.

Deathie:

--- Quote from: Monorail Cat on October 01, 2015, 02:41:21 PM ---This entire problem is because of extremely subjective opinions on whether or not there is enough proof to kill someone, and this is why the line needs to be drawn somewhere.

--- End quote ---

Think about it this way.

Do these people kill you as frequently when you're actually innocent? Are you being targeted? Or is it only your traitor rounds that you lose from this level of play?

From your posts, it seems like you just hate losing T-rounds from the high skill ceiling and you want to bring it down.

It's kind of like when people complain about smurfs in CSGO, saying that they should be banned for not playing at their level.

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