.:`=-~rANdOm~`-=:. Game Servers (Read Only) > Discussion

Snivys [slightly] modified TTT

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Deathie:

--- Quote from: ๖Ϝцzsioᴎ on September 13, 2015, 10:22:02 PM ---I am highly against removing fretta, more servers means more players, more players mean more activity.

--- End quote ---

If Coolz is willing to run both of them together, I'd say go for that.

If stability issues arise, THEN maybe it'd be worth revisiting whether or not it's a good idea to run both.

You won't know until you try, you know?

Tezuni:
I'm back guys.  Tested the new TTT a bit with Hank and company, very nostalgic lol.

Cable:
I'm against removing fretta only because of the maps I made for the various fretta gamemodes. It'd be a shame for them not to get played.
Adding the gamemode to the fretta vote list would be good, possibly allowing players to vote for the same mode twice in a row so people who only want to play ttt for example can have a longer play time before being forced to play a different mode.

also i'd like to say that the custom weapons are very nice.

HideoKojima:
We had 9 people at one point. Was pretty great. It was at midnight too.

It's good to be back. Hope it gets bigger! :D

TehHank:
I'm pretty sure Coolz said he only had enough Resources to run 1 server at the current moment.

Edit:
--- Quote from: ホロ on September 13, 2015, 04:44:03 PM ---Just as an added input, the main drawback to running both servers together is that TTT can cause really huge spikes in CPU consumption during round loads when it's trying to spawn all the world entities. This punt is also moderately stronger than standard TTT due to the RNG generation for weapons calculating on the same frame they spawn and having those values assigned to each weapon.

Giving the TTT server exclusivity would be optimal, but running both will probably only be an issue if both Fretta and TTT are populated at the same time.

--- End quote ---

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