.:`=-~rANdOm~`-=:. Game Servers (Read Only) > Discussion
Nostalgia/wintersurvival
TehHank:
--- Quote from: Mufasa on September 24, 2014, 08:01:18 AM ---here's a few screenies from my (still pretty early) ws inspired gamemode
oldest > newest
http://cloud-4.steampowered.com/ugc/542942346066821411/5E9520CC5E8546083C1E949602C716B60DA6C89D/
demonstrates campfires, and how the needs will display (they also pulsate, and when you're in trouble, accompanied by a heartbeat sound), still really early
http://cloud-4.steampowered.com/ugc/542943965428359119/D3FC8446EEC42A7BB54FB9BBEC9F1E8708A6DF02/
close up on custom fire model, hopefully i can add a bunch of custom models for other stuff too
this is from today
http://cloud-2.steampowered.com/ugc/26217555191697462/FE029017CC7F627CACF7E1F31A0F5600558FD559/
working on clientside inventory stuff, so far you can drag items, scroll up/down to select amount, and you can also place them in the hotbar down the bottom
i need to make a proper item catalogue system and make an actual visually appealling inventory + crafting, but functions well
also began work on the SWEP/catalogue system
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Lel Dat inventory icons looks like runescapez.
Otherwise this shit looks cool.
Mufasa:
--- Quote from: Shawn on September 24, 2014, 11:02:08 AM ---the biggest problem I've had with this gamemode is that it's too short i always want the game to last 24/7 where if you died you died but you can respawn always hated that the game lasted only an hour never could get anything nice or big setup..... so i just want a survival rp i guess Lol
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the biggest thing i hated about it was, often, people would join, get bored and leave during a round, without having played
my perfect balance of my idea of exhaustables would make it so you could easily go either way, easily surviving a night, or surviving it comfortably, and once you go below/above, it would spiral out of control, or give you a little safe buffer, so you'd of course have to keep upgrading your equipment each night
another idea i had, which might solve your problem, mine too, would be to eliminate the competitive aspect of the game, and have a maximum sized map, basically the further you went from spawn, the colder it became, and the scarcer your resources would become, the goal of it would be to get the furthest from spawn, and survive for as long as you could there, you would be able to make renewable sources of fuel and stuff, but it would get much harder the further out you got, you would also be able to team up with friends, and you would get a score that would be based on either (or both) how far from spawn, and how long you lived for
anyway, another little picture
http://cloud-2.steampowered.com/ugc/26217555197701683/0D058BE4497727D2CFAEE651EEDB4CD937B393DB/
just making the inventory stuff a little more modular, and easier to edit codewise, i also touched the icons up, so they'd fill out their resolution better, and look a little better, i'll post a layout of the full inventory screen tomorrow, i have to go to sleep now
Shawn:
--- Quote from: Mufasa on September 24, 2014, 12:29:43 PM ---
anyway, another little picture
http://cloud-2.steampowered.com/ugc/26217555197701683/0D058BE4497727D2CFAEE651EEDB4CD937B393DB/
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looking smexy :)
also if you want the img to show use the img tags
--- Code: --- [img]Insert image link[/img]
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Mufasa:
Yeah, i'm aware, i just thoughbt it would be rude to dump 1060p or w/e resolution it is, pictures here
coolzeldad:
looks like some cool ideas!
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