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Not Your Average New Karma System Thread

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Jman:
and 7 kills as T the round before that

Deathie:
Why don't we get this thing approved?

Least, how much karma should you gain per-kill?

Better yet, can you even code it?

Jman:

--- Quote from: DeathWard on November 09, 2010, 04:33:21 PM ---Why don't we get this thing approved?

Least, how much karma should you gain per-kill?

Better yet, can you even code it?

--- End quote ---

i think it may be built in to the game mod. maybe it's as simple as changing a variable like

karma gained for kills as traitor = 25 or something idk

Sabb:

--- Quote from: DeathWard on November 09, 2010, 04:33:21 PM ---Why don't we get this thing approved?

Least, how much karma should you gain per-kill?

Better yet, can you even code it?

--- End quote ---
If you're suggesting the system isn't being changed because coolz doesn't know how to script it, you're wrong.
It just hasn't come across as I big enough problem I guess, but Coolz has been working on a shit ton of stuff on the servers.

Hitman:
A request...
Can we not lose karma if we lose as detective?
For example:
A - Me
B - Rdmer
C - Traitor
D - Other players
B kills A, then D kills B then they found out he was innocent. They start rdming each other and C continues to kill the rest of D. Traitors Win! It kinda sucks, you get rdmed and you lose karma.

This actually happened to me once, 1000 then it goes to 800.

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