Support (Read Only) > Suggestions

Maybe rNd does need a point shop (including TTT)

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HideoKojima:

--- Quote from: Frank on October 23, 2013, 12:10:14 PM ---It should all be shallow (e.g. visual or audial) effects, and optional (easily disabled for people who don't want it/don't want to see it).

--- End quote ---
"shallow (e.g. visual or audial) effects" Kinda vague by this? shallow (e.g. visual or audial) effects visual could mean hats?

"optional" Eh against this. Why bother buying something if I can't show it off?(I won't be using the pointshop. I meant other people) Plus why bother take it off?


--- Quote from: Ϝuzsioᴎ on October 23, 2013, 01:06:39 PM ---God no, I'm fine with all the other servers after thinking about it, but NOT TTT.

--- End quote ---
Taunts would be great. As long as we are not allowed to move like TF2. We don't want another 'muscle' incident.


--- Quote from: Ϝuzsioᴎ on October 23, 2013, 01:06:39 PM ---God no, I'm fine with all the other servers after thinking about it, but NOT TTT.

--- End quote ---
Vanilla TTTs are kinda dying. I said it before I dislike pointshops, but the fact is many love pointshops, and it encourages people more to return to the server. Which we really need.

coolzeldad:
How would you handle balancing the content per gamemode so that it doesn't deter the intended gameplay?

HideoKojima:

--- Quote from: coolzeldad on October 23, 2013, 09:48:25 PM ---How would you handle balancing the content per gamemode so that it doesn't deter the intended gameplay?

--- End quote ---

I'm confused. What do you mean? Are you asking how to make sure the point shop doesn't effect(affect?) the gameplay at all?

ٶȻhriʂ:

--- Quote from: coolzeldad on October 23, 2013, 09:48:25 PM ---How would you handle balancing the content per gamemode so that it doesn't deter the intended gameplay?

--- End quote ---
I have a few ideas.

coolzeldad:

--- Quote from: HideoKojima on October 23, 2013, 10:06:18 PM ---I'm confused. What do you mean? Are you asking how to make sure the point shop doesn't effect(affect?) the gameplay at all?

--- End quote ---
How to balance what content is available and when so that gameplay isn't sacrificed.
--- Quote from: ٶȻhriʂ on October 23, 2013, 10:29:33 PM ---I have a few ideas.

--- End quote ---
Please feel free to list them.

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