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[TTT] Which TF2 maps would you like in the server?

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๖Ϝцzsioᴎ:

--- Quote from: Bomb Squad on August 13, 2013, 05:56:44 PM ---Perhaps for TF2 maps, half of the players become traitors and spawn in, say, RED spawn and the innos spawn in BLU spawn.
Just an idea, but I don't think it's possible.

--- End quote ---
Are you serious?

McDreary The Hapless Hamster:

--- Quote from: Apie2 on August 14, 2013, 03:01:21 AM ---I think the maps are way to big for TTT.
And the maps are built for TF2, not for gmod.

--- End quote ---
Most arena/koth ones are smaller than Peach's castle or lost temple. There are hardly any physics props in tf2 maps, also like Peach's and Lost (and other maps).
and tf2 maps have quality, where some ttt maps look like a crayon box shat on the brain of a wanking gibbon... who just happens to know how to use the sdk.

BJ_Cumstain:

--- Quote from: Apie2 on August 14, 2013, 03:01:21 AM ---I think the maps are way to big for TTT.
And the maps are built for TF2, not for gmod.

--- End quote ---
My thoughts exactly
--- Quote from: Soviet blah2355 on August 14, 2013, 05:06:07 AM ---If you think about it, Turbine isn't really that big, in fact, 67th way is way bigger than it. That's why I chose that map.

--- End quote ---
67th is made for gmod TTT unlike turbine.

ٶȻhriʂ:
I don't really care how bigger/smaller the TF2 maps are than TTT maps,i just don't see it working out well for TTT.

blαh2355:

--- Quote from: BJ_Cumstain on August 19, 2013, 04:47:45 AM ---My thoughts exactly67th is made for gmod TTT unlike turbine.

--- End quote ---
So what if it's made for TF2? We have many CSS maps and those aren't made for gmod either yet they work.

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