Support (Read Only) > Suggestions
[TTT] Which TF2 maps would you like in the server?
coolzeldad:
Hello guys, a few people have suggested this to me.
There are a few potential issues with these maps.
1. Walking distance on some maps might be too long to hold everyone's attention... or it might be good for traitors to split people up?
2. Not everyone might have the game downloaded. Even though it's free TF2 is quite a large game to download.
3. None of the maps have weapon and spawn placments.
So, would you like them?
If you do, which ones would you like?
There are 66 maps total, some which are repeats with minor edits for different TF2 gamemodes. With this in mind I'm not going to add them all.
If you would like a TF2 map, load up Garry's Mod and create your own listen server with that map selected and the gamemode as TTT.
Test it out and really think if it would be playable in TTT. If you think so and would still like it added, give yourself the weapon/spawn placer and choose the weapons and spawns you think would be good. You might want to add 2 bots ( type "bot" in console twice ) to walk around like normal.
See How to rearm for details!
Upload that file and post it in here along with the suggestion and why you think it would be a good map. I will look at the submission and add it if it looks decent.
Then the players will judge your placements. Don't be afraid to make updates to the placments if some don't work or if you have better choices.
McDreary The Hapless Hamster:
http://www.mediafire.com/?ry0lxn1ahoj913t Mah map. Koth-Viaduct-event. I think it would be good because it is pretty average size with a good open design. It looks good with all it's spooky permpkinz. :jackolantern: Also since tf2 maps have few physics props, launching one's self out of the map would be near impossible. And the maps are also designed with rocket jumping in mind so even with prop glitches there would be very little room for exploits. Bear in mind it's my first attempt at rearming a map so any advice would help.
blαh2355:
Turbine was smaller than most other TF2 maps and I thought, why not. So here it is, I made 20 player spawns, some vanilla weapons in the regular spawn, and random weapons scattered around the place. One thing to watch for is the vent as there's no cushioning if you fall from it.
http://www.mediafire.com/?i137rj7rb1sikop
McDreary The Hapless Hamster:
I thought about doing turbine But I wanted to do a Halloween map instead. I think arena and koth maps and a few of the ctf maps would work. If you take a map with multiple sections and only put spawns in 1 section, and override default spawns would it cause problems?
blαh2355:
I would think that the override default spawns would alleviate those problems but I think loading TF2 maps in gmod are different with their spawns. You only spawn in one area by default I think. I forgot to tick the option but it worked out well for me still.
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