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ZS Gamemode Idea [MEDIC PERSON] [AMMO PERSON]

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Rocket50:

--- Quote from: HitMaN on October 28, 2010, 05:24:03 AM ---These 2 are arguing on what will be the changes to the zombies since the humans will be overpowered if they had medic and ammo guy.

--- End quote ---

I think the gamemode is fine as is, we dont need classes, but tweaking the zombie melee range wouldn't hurt

Don:

--- Quote from: rocket50 on October 28, 2010, 04:10:58 PM ---I think the gamemode is fine as is, we dont need classes, but tweaking the zombie melee range wouldn't hurt

--- End quote ---
This.
I'm not asking for much, but the Regular Zombie could be a BIT better ... please? :3

Jman:

--- Quote from: DoeniDon on October 28, 2010, 04:12:12 PM ---This.
I'm not asking for much, but the Regular Zombie could be a BIT better ... please? :3

--- End quote ---

I disagree. The regular zombie is already like 3-5 hit kill as is lol.

Wafflepiezz:
Well here's my opinion how to make it better if we actually are going to add this update/tweak thingy.


Zombies
I agree, they should maybe be a BIT stronger [like maybe they have a bit of armor or maybe a bit more hp]?? Not wayyy too overpowered/too much though.

Humans
The medic and ammo guy will have maybe only 2 packs of medical supplies/ammo supplies ready to use right away.

Medic
The supply will only heal maybe 5-15 hp-ish or something?

Ammo
The ammo guy will give you like 2 clips of ammo per pack/supply for a random weapon I guess.

PS-I have no idea why my sentences have a line through them o-o

Prox:
I think the only thing that has to be changed is ammo regeneration because not every map have ammo boxes.
It should be increased like 2 times.

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