Support (Read Only) > Suggestions
ZS Gamemode Idea [MEDIC PERSON] [AMMO PERSON]
Tomcat:
I did make a medkit swep
Idk tough
Rocket50:
I think we dont need this, zs maps are riddled with ammo crates and human-benefitting shit anyways
Psycho0124:
It worked like a charm in Sven Coop (an old cooperative mod for HL1). Every player had a medkit with very limited health regeneration and slow healing rate. As long as you make them slow enough, they won't have much effect on the games balance. Maybe enough to get a player out of the red (to steady their aim) every 2 or 3 waves.
I think it would encourage teamwork and add a good tactical aspect to the game; deciding who to give your health to and who to save it for.
Devie:
If this happens - then zombies must be hell of a lot stronger, faster and difficult to kill.
Don:
This brings me to an entirely new topic.
Please, make normal Zombies just a BIT faster.
Not much faster, just a tiny, tiny bit so that they can catch up with humans better.
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