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Trouble in Terrorist Town

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coolzeldad:
The voting blacklist works... partially.

I haven't figured out what exactly is causing the problem but the majority of the recently played maps are removed.

That is still something I have to look into.

This Cactus:

--- Quote from: Monorail Cat on November 22, 2012, 12:36:59 PM ---I have about 4 suggestions, so I decided to just condense them all into this post instead of making 4 separate posts.

  First, with this new map-voting system, I think it would be nice if there was vote protection again where you would have to wait 10 rotations before voting for the map again.  That would help prevent people from choosing Minecraft 5 times in 2 hours. 

  Second, I have visited several other TTT servers, and have found the Jihad Bomb to be a very fun traitor weapon.  I can't see any way that it could go wrong, and it would just add to the fun, because it's more fun to die by Jihad Bombs than regular C4's. 

  Also, I was just imagining a new traitor weapon.  I don't know if it's already made in some other servers, but this is the idea:  a health station that the traitor spawns, and it acts like a normal hp station.  However, when it reaches a certain charge, such as 90, it would blow up, having the effect of a C4.  I guess the downside to an exploding hp station is that no one would expect it, unless they saw the t place it...

  Lastly, I suggest that either we remove the M3 Shotgun or improve it, because right now, it's absolute crap.  I don't really ever see anyone using it.  Although it would do no harm just to leave it as is, I'd rather get a different gun or better M3 in its place.

So that's it.

--- End quote ---

For the color red, it doesnt need the 10 round rotation thingy... its on other ppl's choice of they "rtv --- Rock To Vote" or "rtve --- Rock To Vote Extend (i think)" (Nah...)

For yellow, I don't like Jihads... it may have a 50/50 chance of costing ur T round w/o killing anyone since as they hear it... obviously they avoid you also when you pull it out.. and "attack" it to other players.... they see you holding it, and hear the scream then they kill you, mostly on Jihad kills it may nearly be 1, C4 can be planted in secret spots... Jihad is more of a Crowded-Place-Wep but ppl rarely stick together unless provens+dets. (Nah...)

For the color orange, i've seen it in other servers but they mostly removed it but it might be a great wep... its like when you "heal" from it it explodes, sometimes with other ppl who want to heal, it may explode 3-4 ppl... that want to heal... so I think this may be good.

For the color blue, obviously Stone may be the only one using it as you see... although I sometimes use it (make everyone get a chance to meet it). It may have a crappy look/firing, but it has high damage.. might as well improve it. (Nah... (on the remove)) (I think we just need to improve it)

Monorail Cat:

--- Quote from: This Cactus on November 23, 2012, 01:19:48 AM ---For yellow, I don't like Jihads... it may have a 50/50 chance of costing ur T round w/o killing anyone since as they hear it... obviously they avoid you also when you pull it out.. and "attack" it to other players.... they see you holding it, and hear the scream then they kill you, mostly on Jihad kills it may nearly be 1, C4 can be planted in secret spots... Jihad is more of a Crowded-Place-Wep but ppl rarely stick together unless provens+dets. (Nah...)

--- End quote ---

Well, Whenever I've used the Jihad, it always works.  That's part of the challenge of the weapon, finding the correct time to use it.  A solution to not letting innos get a hold of it is scripting it so that somehow when the holder of it dies in any way, the bomb automatically disintegrates. 

Eion Kilant 739:
Yes, the M3 does suck. I've actually confirmed that it's 100% inferior to the Shotgun and I don't know if it has changed or anything. I also don't have anything to say about the voting system. As for the rest of your ideas...

                                                                                                





Jihads are kind of annoying and constantly keep everyone on their toes. It's pretty much an explosive knife that can kill you at the cost of the killer.

Knife:
A silent kill. It punishes players who stray away from the rest of the group. It serves a tactical purpose for Traitors in that it helps them take out major foes, serve as an emergency-death, and can cause MAJOR infighting if used creatively.

Jihad: A loud kill that can also kill other players nearby. It it punishes large groups of players from staying in narrow corridors (Which is VERY BAD for Traitors if larger, wider areas are available). It serves a tactical purpose for Traitors in that it will kill people in a small range, which allows for them to dispose groups of people at the cost of their life. This weapon is also more 'fun' to use because it has a very loud, very noticeable "LOLOLOLOLOLOLOlol" and can be used to say "Hey, over here!".

NOTE: The Jihad was one of the first things to be removed from default TTT.
NOTE2: I have never been on a TTT server that dropped the Jihad when the Traitor dies.

I've seen the exploding HP station on other servers, but I'm not sure if we want it. Every Traitor weapon affects the game and the participants to some degree or another... I'm unsure how it will turn out but I don't see as many "random negatives" about this idea. It might be good to test it and then judge the community reaction.

EDIT: Removed the spoiler tags.

Deacon:
GOD

I'LL FIX THE M3

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