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New Rule?

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salmonrushdie:
So I was wondering if this could be a rule:

Any traitors alive after a round ends , must be slayed automatically for the next round.





I see a lot of traitors in rooftops where people just walk around and do nothing. Too many people are delaying rounds and should learn their lesson

pyrosheep:
No.

Deathie:

--- Quote from: salmonrushdie on September 29, 2012, 06:21:30 PM ---So I was wondering if this could be a rule:

Any traitors alive after a round ends , must be slayed automatically for the next round.





I see a lot of traitors in rooftops where people just walk around and do nothing. Too many people are delaying rounds and should learn their lesson

--- End quote ---

Problem with creating set-in-stone punishments like that

Each VIP/Admin handles situations differently. It's generally better to just have a rules list, and let each person determine what punishment would be suitable.

Samo:
It's just too much work for a punishment that could be avoided easily with a suicide, not to mention the 30 seconds you get to start the round has to be worked around as well.

Instead, I'd go for something like a "Hurry the f**k up and blast the innocents" message to the Traitors. It seems that they cannot notice the amount time left.


--- Quote from: salmonrushdie on September 29, 2012, 06:21:30 PM ---I see a lot of traitors in rooftops where people just walk around and do nothing. Too many people are delaying rounds and should learn their lesson

--- End quote ---
We had a traitors who camped the far corner of rooftops a few times. They would protect their ground (or so it seems) and make short rounds go three times longer than they should. He definitely has good reason for this.

Prox:
There is a thread for stuff like this http://forum.randomgs.com/index.php/topic,13243.0.html

15. Holding up the round on purpose is not allowed

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