Poll

Should AFKs be auto-kicked after a certain amount of time?

Yes.
No.

Author Topic: Auto-Kick AFKs  (Read 137 times)

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Offline HideoKojima

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Auto-Kick AFKs
« on: October 01, 2012, 06:18:40 PM »
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Title says it all.

Maybe there should be something if someone is gone for a half hour and they are in spectator mode, they should be auto-kicked?
It doesn't happen too often but sometimes the lobby will be full and people will be trying to get in, and there will be an AFK guy taking up a slot.

I think 30 minutes is the best amount of time, but what about you guys? Should it be after 15 minutes? An hour? Not at all?

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Offline Deacon

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Re: Auto-Kick AFKs
« Reply #1 on: October 01, 2012, 07:38:36 PM »
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Our current AFK kicker is broken since that update that fucked everything over. It is being worked on.

Offline HideoKojima

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Re: Auto-Kick AFKs
« Reply #2 on: October 01, 2012, 08:17:41 PM »
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Our current AFK kicker is broken since that update that fucked everything over. It is being worked on.

Coo.

Curious, how long before it kicks someone?
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Offline Ἆxule

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Re: Auto-Kick AFKs
« Reply #3 on: October 01, 2012, 08:22:51 PM »
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Coo.

Curious, how long before it kicks someone?

Last time, it was set for 10 minutes I believe.

Offline CodeKyuubi

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Re: Auto-Kick AFKs
« Reply #4 on: October 02, 2012, 12:13:35 AM »
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In regards to AFKs, I also think that being moved to spectator mode should be done through the lack of detection of key input, if possible, rather than lack of movement. People currently prop push AFKs to keep them in the game, and prevent them from being moved to spectators (Not sure if killing/RDMing them does the same).

As a Traitor, it's pretty discouraging to get an AFK teammate multiple times.

Offline HideoKojima

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Re: Auto-Kick AFKs
« Reply #5 on: October 04, 2012, 04:29:43 PM »
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In regards to AFKs, I also think that being moved to spectator mode should be done through the lack of detection of key input, if possible, rather than lack of movement. People currently prop push AFKs to keep them in the game, and prevent them from being moved to spectators (Not sure if killing/RDMing them does the same).

As a Traitor, it's pretty discouraging to get an AFK teammate multiple times.

Does prop pushing really make them stay? Never noticed that.
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Offline Alkaline

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Re: Auto-Kick AFKs
« Reply #6 on: October 04, 2012, 04:44:49 PM »
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In regards to AFKs, I also think that being moved to spectator mode should be done through the lack of detection of key input, if possible, rather than lack of movement. People currently prop push AFKs to keep them in the game, and prevent them from being moved to spectators (Not sure if killing/RDMing them does the same).

As a Traitor, it's pretty discouraging to get an AFK teammate multiple times.

I totally agree with switching the system to check key input, but there is probably a performance reason/restriction for them to base it on in-game movement.
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