.:`=-~rANdOm~`-=:. Game Servers (Read Only) > Discussion

Testing New ZS

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coolzeldad:
IP: random.dontexist.com:27030
PASS: rNdt3stb1sh

Let me know pros/cons and any changes/fixes you think are needed backed up with some explanation.

I haven't made any changes yet.

Also, should vote on the thread after considering both versions here ( http://forum.randomgs.com/index.php/topic,13657.0.html )

Deathie:
Just some changes from mine,

Starter shotgun needs to be more powerful. The default one is very underpowered.

Medkit needs to have a profit return of 4-1 instead of 5-1.

Pistols should be reduced to half price.

Melee's should be reduced to half price.

Fast zombie's pounce needs to have a slightly longer delay.

Headcrab attack needs a slightly longer delay.

The uh fucking, most expensive assault rifle (Can't remember it's name at the moment) needs to have it's damage nerfed.

Scout sniper needs a slightly longer delay between shots.

Arsenal crate needs to be about 25% cheaper. Can't remember it's exact price right now.

I don't remember what the vanilla value is, but the turrets cost/worth should be 80.

I can't really remember the rest off the top of my head, so yeah.

OH, and Wraiths need a shorter reach. I had it before where you had to be literally right next to the guy to hit him. The vanilla range is actually pretty damn far.

Loke:
Also allow fast zombies and headcrabs to steer while jumping in the air.

Deathie:

--- Quote from: Loke on August 14, 2012, 04:58:52 PM ---Also allow fast zombies and headcrabs to steer while jumping in the air.

--- End quote ---

No.

yoshi:

--- Quote from: Death M.D. on August 14, 2012, 05:01:52 PM ---No.

--- End quote ---

It isn't fun without it.  :(

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