Technology (Read Only) > Mapping
zs_fear_maze *ACTIVE TESTING*
Alkaline:
I forgot to post this after I played the map but:
Make a brush like the one above textured with the tools/skip texture . Be sure that the bottom of the brush touches the top of the walls of the maze. Then texture the bottom of the brush with the tools/hint texture . By doing this, anyone inside of the maze below the hint plane will not be able to see anyone else that is below the hint plane if they are not in their visleaf.
And to disable it so you can work, open the Auto tab in visgroups and uncheck Skip. Just be sure to check it off again when done or it won't compile it.
--- Quote from: Cable on August 07, 2012, 06:54:56 AM ---Thanks for checking it out. I'll fix those windows.
Any ideas on the scary traps?
--- End quote ---
I'm not too sure what you could add for scares. I think the humans will be more focused on zombies trying to goomba stomp and finishing the maze.
yoshi:
Atleast make the atmosphere creepy than just having jump scares or traps.
Cable:
--- Quote from: Yoshi on August 07, 2012, 11:17:36 AM ---Atleast make the atmosphere creepy than just having jump scares or traps.
--- End quote ---
Well of course, that's been the plan all along. What kind of mapper do you think I am?
Cable:
Maze Time lapse
Lazer Blade:
--- Quote from: Cable on August 10, 2012, 03:09:26 AM ---Maze Time lapse
--- End quote ---
Wow this looks amazing can't wait to play it :o
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