Technology (Read Only) > Mapping

zs_fear_maze *ACTIVE TESTING*

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Doctor Who:
How about an obvious giant ass hammer model trap placed on the ground along with a trigger that activates when the player approaches it, right as the trap is activated it goes through the player like a ghost

Cable:
bumping

Juan_Ambriz:

--- Quote from: Cable on August 06, 2012, 07:09:34 PM ---I will now implement little feet that crawl out of mouse holes and attack you.
They will also leave a trail of pus and filth.

--- End quote ---

Lol Mr Franklin actually told me to do something like this when I was working on Juans_House a long time ago, except he said to make it with a baby

Alkaline:

--- Quote from: Cable on August 06, 2012, 08:26:43 PM ---bumping

--- End quote ---

I really like how you redubbed the first tower with planks and frames. It's going to look awesome with lighting.
The maze itself isn't too confusing as long as you run towards the first tower.

And the first ramps for the small tower are still the 1-inch thick brushes instead of planks unless you intended this. Disable showadows for your prop_dynamic_overrides for your windows because their dynamic shadow stretches over the walls of the tower.

Cable:

--- Quote from: Alkaline on August 07, 2012, 06:52:42 AM ---I really like how you redubbed the first tower with planks and frames. It's going to look awesome with lighting.
The maze itself isn't too confusing as long as you run towards the first tower.

And the first ramps for the small tower are still the 1-inch thick brushes instead of planks unless you intended this. Disable showdows for your prop_dynamic_overrides for your windows because their dynamic shadow stretches over the walls of the tower.

--- End quote ---

Thanks for checking it out. I'll fix those windows.
Any ideas on the scary traps?

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