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Have a suggestion for the rules? Maybe a modificaiton?

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memo3300:
you know, when i used to play TTT, there were sometimes i killed traitors not using a DNA scanner, seeing him kill or hit someone or what was mentioned above.
how?

because if in the pre round you are in a room getting ammo with someone else, the rounds starts and he doesn't take the chance to kill you, you can assume he is an innocent.

I believe that karma is enough to punish a kill that ended up in a mistake, ATLEAST the reason of the kill was really stupid like "he looked at the wall"

Prox:
Please invite me when the youtube halfwits get on, I'll gladly ban them all.

Travelsonic:

--- Quote from: memo3300 on August 29, 2012, 02:11:52 PM ---you know, when i used to play TTT, there were sometimes i killed traitors not using a DNA scanner, seeing him kill or hit someone or what was mentioned above.
how?

because if in the pre round you are in a room getting ammo with someone else, the rounds starts and he doesn't take the chance to kill you, you can assume he is an innocent.

--- End quote ---

But the problem with that is, it is never a sure thing.  Sure, an inno may not kill you then and there, then again a T for whatever may not always start shooting at you either - regardless of the reason [not getting a good gun/ammo, being chicken, or playing a psychological game with you]. 

memo3300:

--- Quote from: Travelsonic on August 29, 2012, 03:35:09 PM ---But the problem with that is, it is never a sure thing.  Sure, an inno may not kill you then and there, then again a T for whatever may not always start shooting at you either - regardless of the reason [not getting a good gun/ammo, being chicken, or playing a psychological game with you]. 

--- End quote ---

--- Quote from: Travelsonic on August 29, 2012, 12:00:25 PM ---A suggestion for TTT:

- Killing somebody must be justifiable with something substantial - DNA, T weapons, killing and/or hurting others without reason, a "I'm with" being followed with that person being found dead by that very person they said they were with, etc.

--- End quote ---

DNA, can be an innocent that killed another innocent, or even and innocent going derp and killing detective.

T weapons, can be found if traitors drop it or if someone kills a traitor.

Killing / hurting, still can be an innocent.



Nothing will be allways reliable, at least someone have a knife at second 3 of the round.


Pretty much, the player should be able to argument the kills with something that gives chances of the guy being traitor.

I have killed a traitor just because he dropped the DNA scanner in a place hard to find, because i found it weird.

Travelsonic:
On the spawncamping thing:  Honestly...

The camping mobile spawns thing is great, make perfect sense, but allowing it for nonmobile [i.e MAP] spawns, with no other rules, is just..... no.

No rule on props means somebody can use props to surround a map spawn, and camp that - and how exactly, with that the case, can you enjoy the game if you *herp* can't play it?

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