Support (Read Only) > Suggestions

Have a suggestion for the rules? Maybe a modificaiton?

<< < (6/14) > >>

Prox:

--- Quote from: Sabb on August 17, 2012, 11:53:45 AM ---Wtf? That's just a part of the game, I never really considered that a problem or heard people complain about it as a problem.

--- End quote ---
You don't hear them complaining because they rage quit. In such maps as abstraction it is next to impossible to even hit someone in the water, trust me, I know what I'm talking about.

Alkaline:

--- Quote from: Prox on August 17, 2012, 11:00:02 AM ---16. Making sky cades aka tree houses that are high enough that zombies aren't able to damage it from below is allowed but it really should not. It's a massive waste of time for the zombies and it's far too easy to win for the humans, it only causes people to rage quit.

--- End quote ---
I agree with this. The only problem is that people who are use to doing it will complain about it and will use the excuse that they saw someone do it before.
I think the code for the aegis should be edited so people can't put boards in abstract positions. In other words, it places the board parallel to the surface it's being applied to rather than checking if a piece of the board is inside of world geometry. Doing this would make the game A LOT more bearable.


--- Quote from: Prox on August 17, 2012, 11:00:02 AM ---17. Using large pools of water to avoid getting hit by the zombies is considered as delaying the round and should be not allowed
It's almost just as bad as sky cading if not worse.

--- End quote ---
It's fucking horrible enough that zombies have limited control to hit humans. Once again, instead of having to repeatedly enforce this rule and listen to people complain, the code SHOULD be edited so humans can have: lower air supply, humans would move slower in water, and slower regain of oxygen rather than an immediate one.

EDIT: In addition to improving the cade kit, make the chem explosion check for prop_physics within a specific radius of the chem explosion and ignite them. Glitched cades work due to the fact that the origin of the plank is hidden from the origin of the chem explosion, so igniting the planks should help out.

Cryptokid:
 I wouldn't be so quick to ban sky cades. Think about what it takes to get one started:
- 20 kills for a cade kit
- several minutes for enough regens to be able to make a platform
- time to actually make a safe platform that can't be hurt from fasties

If the zombies know you are making a sky cade or preparing one and make no push or do anything about it, then I think they deserve having to figure out how to deal with the tough cade. On top of this, I seem to recall a number of occasions where large tree house cades were completely destroyed due to teamwork on the zombies behalf. Sometimes the zombies just really suck lol.

Doctor Who:

--- Quote from: Alkaline on August 17, 2012, 01:28:54 PM ---It's fucking horrible enough that zombies have limited control to hit humans. Once again, instead of having to repeatedly enforce this rule and listen to people complain, the code SHOULD be edited so humans can have: lower air supply, humans would move slower in water, and slower regain of oxygen rather than an immediate one.

--- End quote ---
Then, what would be the use of objective maps like checkpoint if we're going to move slower in water with less air supply

Prox:

--- Quote from: Cryptokid on August 18, 2012, 01:09:26 AM --- I wouldn't be so quick to ban sky cades. Think about what it takes to get one started:
- 20 kills for a cade kit
- several minutes for enough regens to be able to make a platform
- time to actually make a safe platform that can't be hurt from fasties

If the zombies know you are making a sky cade or preparing one and make no push or do anything about it, then I think they deserve having to figure out how to deal with the tough cade. On top of this, I seem to recall a number of occasions where large tree house cades were completely destroyed due to teamwork on the zombies behalf. Sometimes the zombies just really suck lol.

--- End quote ---
That does not matter at all. The point is that it's far too easy to win in that cade.
Besides zombies might not be always aware that someone is making a sky cade and even if they are, they might not be able to get close enough without getting killed.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version