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RuMoo new gamemode idea

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Dale Feles:

--- Quote from: Сєşάя on August 02, 2012, 11:05:54 AM ---Well...since source engine can't handle maps greater than .5^2 km. Then, We could make sub-servers, when you go far, you will enter in another server (sub-server). The disvantage is that we need more more servers and you don't know where's the map limit (and you need connect everytime).

My idea! Dunno if could work fine :S

--- End quote ---

No, just no.

Heck, the whole DayZ idea for Gmod is horrible. I'm sorry, but it wouldn't really be possible to make it due to the Gmod engine. Even if you could, it would hardly be as fun as the original ARMA 2 DayZ.

memo3300:

--- Quote from: Сєşάя on August 02, 2012, 11:05:54 AM ---Well...since source engine can't handle maps greater than .5^2 km. Then, We could make sub-servers, when you go far, you will enter in another server (sub-server). The disvantage is that we need more more servers and you don't know where's the map limit (and you need connect everytime).

My idea! Dunno if could work fine :S

--- End quote ---



i believe the map of the zelda project is smaller than that, and look how it is going...




maybe medieval fighthing gamemode?



Сєşάя:
Can be any type of gamegode, provided that an attractive gamemode  :)
Last year I was trying to make gamemode that the objective is: survive a natural catastrophe (earthquakes, vulcan, tsunami, tornado..etc). You need build a protection to survive. If it's a tsunami, you need run up the hill to the tsunami don't take you.

Roach :3:
How about something like fallout, post apoc RPG.

Сєşάя:

--- Quote from: Roach :3 on August 02, 2012, 03:59:31 PM ---How about something like fallout, post apoc RPG.

--- End quote ---

I was thinking this since I saw Fallout Vault Map by Supertoaster <- Made in GECK(not for source game)

A Fallout mod could be a great gamemode

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