Technology (Read Only) > Mapping

[IDLE] SCP porting to Source Engine [PICS] [7.1.2012]

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Loke:
Lets make a gamemode out of this!

The Ghost Of Anony Mouse:
are we going to make class D models better than the original

Alkaline:
Updatez with more pics.


--- Quote from: Anony mouse on June 21, 2012, 11:00:00 PM ---are we going to make class D models better than the original

--- End quote ---
That would be as easy as reskinning two citizen models with an orange jail-like clothing.


--- Quote from: Deathstrike on June 08, 2012, 09:57:58 PM ---Put SCP-100 in this map. IT will be a perfect easter egg.

--- End quote ---
I can rip one of the Porta-Johnies from L4D2 but you won't be able to enter it.


--- Quote from: Cake ecaF on June 10, 2012, 05:16:07 PM ---SCP-043 will probably make me poop myself.

--- End quote ---
Coincidentally, I have a turntable that I made a while ago as a custom prop...
Although, I'm not sure how I would animate it. And if I succeed at animating it, would you like to be the "mysterious voice" that answers the music trivia?

I am REALLY stumped on how to light up the map to mimic the original's lighting. I could always manually light the dark ambiance with very low-lighting but anyways, I'm leaving that for last. As you can see in some of the pics below, I finally got the collision models to work with $concave. I also reskinned the office chair as a touch-up to what the original creator might have had in mind. One last thing. Fuck Valve for the shitty fog I have to live with in the ep2 engine unlike the sphere-like fog in L4D2.
Spoiler (click to show/hide)


















Spoiler (click to show/hide)


He knows where you are Hotgreen. He can feel your heart beat.

Deathie:

--- Quote from: Alkaline on June 26, 2012, 12:26:06 PM ---Updatez with more pics.
That would be as easy as reskinning two citizen models with an orange jail-like clothing.
I can rip one of the Porta-Johnies from L4D2 but you won't be able to enter it.
Coincidentally, I have a turntable that I made a while ago as a custom prop...
Although, I'm not sure how I would animate it. And if I succeed at animating it, would you like to be the "mysterious voice" that answers the music trivia?

I am REALLY stumped on how to light up the map to mimic the original's lighting. I could always manually light the dark ambiance with very low-lighting but anyways, I'm leaving that for last. As you can see in some of the pics below, I finally got the collision models to work with $concave. I also reskinned the office chair as a touch-up to what the original creator might have had in mind. One last thing. Fuck Valve for the shitty fog I have to live with in the ep2 engine unlike the sphere-like fog in L4D2.
Spoiler (click to show/hide)


















Spoiler (click to show/hide)


He knows where you are Hotgreen. He can feel your heart beat.

--- End quote ---

Try some color correction? A false night effect, where you can only see a few feet in front of you.

Seb:

--- Quote from: Alkaline on June 26, 2012, 12:26:06 PM ---And if I succeed at animating it, would you like to be the "mysterious voice" that answers the music trivia?

--- End quote ---

If Cake declines, can I take the offer?

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