Technology (Read Only) > Mapping

[IDLE] SCP porting to Source Engine [PICS] [7.1.2012]

<< < (3/10) > >>

JIGSAW:
Hey if want more idea's for this project you should play "The Nightmare house 2" a mod for half life 2 episode 2 but this is just a suggestion. I recommend trying it if you haven't done so already, again just a suggestion.

Hotgreensoldier:
Are ou going to make the refining SCP work like it regularl would? If so, that would be cool.


Can't use the letter that comes after X atm.

Alkaline:
Updated OP


--- Quote from: Anony mouse on June 03, 2012, 10:51:16 AM ---pokkit dimension

--- End quote ---
Added to the to-do list.
I'll make SCP-106 glide through a few corridors. Anyone who touches it gets teleported to the pocket dimension where they must escape or die if they touch SCP-106 again.


--- Quote from: Hotgreensoldier on June 05, 2012, 06:54:34 PM ---Are you going to make the refining SCP work like it regularly would? If so, that would be cool.

--- End quote ---
Yes. I am planning on using filter_activator_name's in the refining machine room but it will only work on specific entities found in the map.
Would be pretty useful for mutilating a few players who think it's a teleporter.

Also plan on adding the key which opens a door to the blue misty place and key cards for access to useless areas.

Deathstrike:
Put SCP-100 in this map. IT will be a perfect easter egg.

Cake Faice:
SCP-043 will probably make me poop myself.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version