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What needs to be done to fix TTT

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Shockah:

--- Quote from: Rocket50 on April 11, 2012, 10:05:49 PM ---I STILL havent seen a legitimate reason as to why we cannot have both a tempkarma and permakarma server. 

--- End quote ---


--- Quote from: Shockah on April 10, 2012, 01:22:26 PM ---You're correct you have and it's a good idea however, as it is few admins/vips are on ttt at any given time. It appears a good portion of those who do come by from time to time prefer temp karma. My point being this will lead to even fewer authoritative figures on Perm karma ttt then there already is. Yes I realize if you call a vip/admin 9/10 times they'll come but they can only do so much after the crimes been committed especially if the said abuser doesn't do it again.

--- End quote ---

Mehis:
Well it's all up to the owner. I would still enjoy playing with permakarma more than temp. But in the end, it doesn't make much of a difference. Just do it.
I will still play TTT.

Spoiler (click to show/hide)

Seb:
Endround DM barely ever even happens unless everybody agrees to it.

People who RDM at the last round can just get kicked or banned.

Rocket50:

--- Quote from: Shockah on April 11, 2012, 11:06:30 PM ---

--- End quote ---

Okay, in perma karma, the victim has to suffer for many rounds after to fix their karma, regardless whether the rdmer gets banned or not. While in temp karma they just have to wait out until the map changes and they can go back to whatever. And if the problem persists, report.

ursus:
The main issue with permanent karma is that it's very possible to grief others by baiting them into losing karma.

The worse issue is that unless you actually deal damage to someone, it's impossible to prove without a demo. Even if a damagelog shows someone shooting you once, it could easily be argued that it was an accident and you overreacted. The reverse is also true. If you accidentally shoot someone and they kill you, they could compile instances of this and claim that you baited them, in which case you're royally fucked. The two events are nearly indistinguishable and unpunishable unless:


* Someone baits an admin/VIP, which is extremely unlikely
* Through whatever circumstances, an admin/VIP has been dead the entire round and managed to see the other person baiting someone
In situations where it's very, very plausible that someone would miss repeatedly before killing someone (for example, sniping from the bottom house on crummycradle, or any far distance for that matter) it's incredibly easy to bait someone into losing 400+ karma, and even easier to get away with.


My point is that if you're choosing to ignore this problem after an entire thread, you're kind of an asshole and I have nothing more to say here.

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