Support (Read Only) > Suggestions
What needs to be done to fix TTT
Shockah:
--- Quote from: Rocket50 on April 11, 2012, 05:21:06 PM ---Thats the ENTIRE POINT. One mistaken kill on the innocent's part renders him nearly useless. The karma system shuts down Rdmer's sure, but also normal players in the progress.
--- End quote ---
That's a good point but it's the price you pay for having perm karma, it's simply the lesser of two evils everyone seems to think one system is perfect or the other is perfect or their idea is perfect, spoiler alert in this instance there is no right idea there is no perfect solution no one form of server fixes all the necessary problems while keeping regular players happy. It's purely opinion based as to which idea you're more for or against.
Osme:
--- Quote from: Shockah on April 11, 2012, 05:26:23 PM ---That's a good point but it's the price you pay for having perm karma, it's simply the lesser of two evils everyone seems to think one system is perfect or the other is perfect or their idea is perfect, spoiler alert in this instance there is no right idea there is no perfect solution no one form of server fixes all the necessary problems while keeping regular players happy. It's purely opinion based as to which idea you're more for or against.
--- End quote ---
The price paid is the RDMer getting off without punishment while the actually players are punished, forced to play for up to a few hours (multiple map changes) simply to get back to having enough karma to be effective
The, as you say, lesser of the 2 evils is the RDMer getting banned quickly (1-3 rounds, one would expect), and actual player getting a karma penalty until the end of the map change. And during those 1-3 rounds, the person who rdms has the exact same karma he would have under the perm karma system. Meaning temp and perm karma punished minges equally, while perm karma severely punishes legitimate players who react the the guy mowing down other innos, leaving the temp karma system to temporarily nerf the legitimate players damage
As I see it, perm karma severely punishes player for shooting the guy that killed 3 people right in front of him, and not at all (Going from RDMing to a baiting is not a punishment. They can still do a good hit to karma, as is the intent.) the inno that killed the 3 randomly.
Shockah:
--- Quote from: Degtyarev on April 11, 2012, 06:08:53 PM ---The price paid is the RDMer getting off without punishment while the actually players are punished, forced to play for up to a few hours (multiple map changes) simply to get back to having enough karma to be effective
The, as you say, lesser of the 2 evils is the RDMer getting banned quickly (1-3 rounds, one would expect), and actual player getting a karma penalty until the end of the map change. And during those 1-3 rounds, the person who rdms has the exact same karma he would have under the perm karma system. Meaning temp and perm karma punished minges equally, while perm karma severely punishes legitimate players who react the the guy mowing down other innos, leaving the temp karma system to temporarily nerf the legitimate players damage
As I see it, perm karma severely punishes player for shooting the guy that killed 3 people right in front of him, and not at all (Going from RDMing to a baiting is not a punishment. They can still do a good hit to karma, as is the intent.) the inno that killed the 3 randomly.
--- End quote ---
They don't punish equally in one instance an admin is needed to come ban/kick the rdmer because guess what his karma resets every so often so he can do it again. People who realize the server is temp karma will also realize they can just mass rdm once every 6 rounds.
Osme:
--- Quote from: Shockah on April 11, 2012, 07:13:49 PM ---They don't punish equally in one instance an admin is needed to come ban/kick the rdmer because guess what his karma resets every so often so he can do it again. People who realize the server is temp karma will also realize they can just mass rdm once every 6 rounds.
--- End quote ---
I was going to say 1-2 rounds, changed to 3 considering that an admin/vip may not be on. It doesnt exactly take half an hour to get a VIP/admin onto a server, if there isnt already (As I remember, VIP is common on TTT)
Rocket50:
I STILL havent seen a legitimate reason as to why we cannot have both a tempkarma and permakarma server.
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