Author Topic: zs_temporary name  (Read 444 times)

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Offline Deacon

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Re: zs_temporary name
« Reply #15 on: March 19, 2012, 06:16:51 PM »
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name it what you already did. zs_temporary.

Offline Tezuni

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Re: zs_temporary name
« Reply #16 on: March 20, 2012, 02:43:55 AM »
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if I had a farm, I'd have a secret escape tunnel

Offline Qwigy

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Re: zs_temporary name
« Reply #17 on: March 20, 2012, 05:07:01 PM »
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You could call it zs_Kansas. Of course, it would make more sense if you had that tornado shelter that Levenchie suggested. Just a thought. :idk:
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Offline Cable

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Re: zs_temporary name
« Reply #18 on: March 20, 2012, 07:32:15 PM »
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I can't make any basement/underground parts because the ground is all one displacement. I wasn't thinking about it when I first made it.

Offline Cable

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Re: zs_temporary name
« Reply #19 on: March 20, 2012, 07:39:49 PM »
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Double post.

Updated screenshots.

Offline Mehis

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Re: zs_temporary name
« Reply #20 on: March 21, 2012, 05:55:46 AM »
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You shouldn't do one big displacement. It makes the ground look very weird and your displacement paint look awful. I would say if you made all those buildings with correct measures (64, 128, 256, 512...) you should use 256x256/512x512, power of three displacements to create basements.

Also create some kind of support structure right in the middle of the destroyed wall. It doesn't only stop the house from collapsing it also makes it more harder for zombies to rush in. That just looks too OP for an entrance anyway.

Offline Cable

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Re: zs_temporary name
« Reply #21 on: March 21, 2012, 06:38:24 AM »
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You shouldn't do one big displacement. It makes the ground look very weird and your displacement paint look awful. I would say if you made all those buildings with correct measures (64, 128, 256, 512...) you should use 256x256/512x512, power of three displacements to create basements.

Also create some kind of support structure right in the middle of the destroyed wall. It doesn't only stop the house from collapsing it also makes it more harder for zombies to rush in. That just looks too OP for an entrance anyway.
The hole is the only entrance. The front door is locked. I'll do something about the support, but the displacement is staying.

Offline Tezuni

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Re: zs_temporary name
« Reply #22 on: March 23, 2012, 04:38:05 PM »
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ETA of release? I want to play it :d

Offline memo3300

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Re: zs_temporary name
« Reply #23 on: March 23, 2012, 04:49:17 PM »
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wait cabble, so the ground is one big cube, why don't make a cube of the side you want your basement and carve the big cube?


also, a wine storehouse would be amazing... but that idea would go better with TTT







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Offline Castle

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Re: zs_temporary name
« Reply #24 on: March 24, 2012, 02:09:39 AM »
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Name it zs_water_zombies c:

Offline Dale Feles

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Re: zs_temporary name
« Reply #25 on: March 24, 2012, 02:01:26 PM »
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What if you added some crops? I'd make it more like a farm and zombies cold probably spawn in the field.

Also, name it zs_Harvest

Good luck with the map!




Thank you Marie for the sprite.

Offline Cable

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Re: zs_temporary name
« Reply #26 on: March 24, 2012, 03:23:18 PM »
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Added a basement type thing with tunnel. Bumping

Offline Mr. Franklin

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Re: zs_temporary name
« Reply #27 on: March 24, 2012, 04:06:53 PM »
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Added a basement type thing with tunnel. Bumping

Mr. Franklin's basement?
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Offline Astropilot

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Re: zs_temporary name
« Reply #28 on: March 24, 2012, 05:18:49 PM »
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You should add some paths and a sort of river.

       
                                                

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Offline Tezuni

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Re: zs_temporary name
« Reply #29 on: March 24, 2012, 10:05:21 PM »
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You should add some paths and a sort of river.
but, there is a river...

also
ETA of release? I want to play it :d