Support (Read Only) > Suggestions
TTT Ammo remover idea
Doctor Who:
--- Quote from: Eion Kilant 739 on March 04, 2012, 08:12:32 PM ---Good god, you can't be serious about considering it! This is too overpowered. I've gone a long time not noticing if I dropped my ammo in my gun, this will just be another thing to look for 24/7.
Besides, if someone else is holstered and you use it while they are looking at them the player will just outright kill them. When a player is holstered it's usualy seen as a sign of "I'm not going to be an immediate threat" but this changes that.
What it needs is to have some charge up (such as standing still for 3 seconds) and have a minor visible effect on the player who is using it.
--- End quote ---
Alright, what sabb just said is the same thing what I said up above and it is pretty much balanced out from ammo only being removed from the current weapon being held out and not just the whole weapon.
There would most of the time be large groups of players wondering around which means you don't have much uses to remove all weapon ammo from everybody to kill them but instead the target who lost their weapon ammo can just use their secondary weapon to guard/protect themselves. And besides 2 uses for the ammo remover isn't overpowered at all and the cooldown for the ammo remover would be 3-5 seconds.
Eion Kilant 739:
--- Quote from: Doctor Who on March 04, 2012, 09:07:25 PM ---Alright, what sabb just said is the same thing what I said up above and it is pretty much balanced out from ammo only being removed from the current weapon being held out and not just the whole weapon.
There would most of the time be large groups of players wondering around which means you don't have much uses to remove all weapon ammo from everybody to kill them but instead the target who lost their weapon ammo can just use their secondary weapon to guard/protect themselves. And besides 2 uses for the ammo remover isn't overpowered at all and the cooldown for the ammo remover would be 3-5 seconds.
--- End quote ---
First of all: What if it's in closed-quarters, such as a Traitor Tester? If the range is too large then they will all be defence less.
Secondly: What if it's a map with hardly any weapons? I have gone entire maps (6 rounds) without ever having both a pistol and a main weapon (excluding non-standard weapons).
Finaly: Does it affect the HUGE?
I wasn't talkiing about a cool down period, I was talking about how long it takes to use the item. If nothing stops them from immediately using it then it broadens it's effectiveness far too much. Just walk with a crowd, stop for a split second, use it, then quite a few players are defeceless.
This is also a gold mine for headshotters, as they will have a longer delay before they began to lose accuracy by being shot. I realy think that this is a weapon that will be too over powered and is just plain unbalanced. I don't see how you don't.
Doctor Who:
--- Quote from: Eion Kilant 739 on March 05, 2012, 08:35:20 PM ---
First of all: What if it's in closed-quarters, such as a Traitor Tester? If the range is too large then they will all be defence less.
Secondly: What if it's a map with hardly any weapons? I have gone entire maps (6 rounds) without ever having both a pistol and a main weapon (excluding non-standard weapons).
Finaly: Does it affect the HUGE?
I wasn't talkiing about a cool down period, I was talking about how long it takes to use the item. If nothing stops them from immediately using it then it broadens it's effectiveness far too much. Just walk with a crowd, stop for a split second, use it, then they are weapon less.
--- End quote ---
There's no time limit on the ammo remover and it would work on anything and the ammo remover is suppose to remove all the ammo from the weapon currently held out. Also you'll be having detectives protecting and finding unidentified bodies to track the traitor down and even though the ammo remover will be having 2 uses and not OP amount of uses for it to be unbalanced.
And about the sound for the ammo remover, look back at the ***EDIT*** and the post above and you'll see that the ammo remover would most likely have a sound for its actions and model to be noticeable and it's pretty much balanced out by certain people pm'd me
Eion Kilant 739:
--- Quote from: Doctor Who on March 05, 2012, 08:41:42 PM ---There's no time limit on the ammo remover and it would work on anything and the ammo remover is suppose to remove all the ammo from the weapon currently held out. Also you'll be having detectives protecting and finding unidentified bodies to track the traitor down and even though the ammo remover will be having 2 uses and not OP amount of uses for it to be unbalanced.
And about the sound for the ammo remover, look back at the ***EDIT*** and the post above and you'll see that the ammo remover would most likely have a sound for its actions and model to be noticeable and it's pretty much balanced out by certain people pm'd me
--- End quote ---
...
1. What do you mean by "time limit", I'm talking about a delay in using it. Such as to stop players from walking along side two/three people and suddenly removing them of all their ammo without warning.
2. But what if you are not holding another gun? What about the HUGE?
3. WELL DUH! But what if the body is burned/hidden or it's the Detecive your killing!
4. Atleast it has a sound, but it still gives them a large advantage over the person. Please don't forget about isolated people.
5. It's held when HOLSTERED, so you don't see a model!
6. BS, you can't use evidence only you have seen to prove it to someone else.
Now when I see you've edited your post (or I assume you will becsaue of the red EDIT) I'll adjust mine for it.
Doctor Who:
--- Quote from: Eion Kilant 739 on March 05, 2012, 08:55:10 PM ---...
1. What do you mean by "time limit", I'm talking about a delay in using it. Such as to stop players from walking along side two/three people and suddenly removing them of all their ammo without warning.
2. But what if you are not holding another gun? What about the HUGE?
3. WELL DUH! But what if the body is burned/hidden or it's the Detecive your killing!
4. Atleast it has a sound, but it still gives them a large advantage over the person. Please don't forget about isolated people.
5. It's held when HOLSTERED, so you don't see a model!
6. BS, you can't use evidence only you have seen to prove it to someone else.
Now when I see you've edited your post (or I assume you will becsaue of the red EDIT) I'll adjust mine for it.
--- End quote ---
Alright first of all, it doesn't matter if the body gets burned because its a traitor item that removed the innocents ammo and also the innocent would have a backup weapon and if you still think the innocent wouldn't have time to pull out their weapon or it's their reflexes then it's your fault
Second of all, the ammo remover will NOT have warnings because it won't have warnings/delays and will stay as it is but like I said the sound will be played when the ammo remover is used and it'll be really easy to suspect of who used it base on your hearing of the direction and depends whether the traitor is in a group or alone
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