Technology (Read Only) > Mapping
zs_deadlab
Loke:
I changed the upstairs textures and added a few props to make the two cading spots in the basement more like what they are supposed to be and i am changing its name to zs_deadlab.
tell me what you think.
TehHank:
If its going to be a lab then make Lab stuff from props_lab. Use decals like trash or blood for certain parts but dont over do it
Loke:
Done.
Loke:
--- Quote from: Tezuni on February 26, 2012, 02:37:15 AM ---yeah it says two entrances per cade spot which isn't a single bottleneck, plus the only props i saw in the photos were a few carts far off from entrance......so that's why I ask :S
--- End quote ---
And did you read the fasties are disabled?
EDIT: Damnit double post
Tezuni:
--- Quote from: Loke on February 27, 2012, 06:47:08 PM ---And did you read the fasties are disabled?
--- End quote ---
Hmm...alright I missed that part :d
I agree with Hank, that the appearance needs some work, for example, I see no static props. Stuff like lab equipment, servers, etc. Normally, I would say "if you want it played often, take lots of time and effort to make it good.", but ZS maps are now seemingly randomly selected
Anyways I guess what I'm saying is that it has to be comparable to well-liked maps. When I made my ttt map conspiracy, I said "if I am going to release this, it has to be better than ttt_gnome", which was already on the server. Gnome was not a very good map... So I spent ~3 weeks many hours a day making it, watching youtube tutorials for hammer editor, and it turned out OK for a first map :s
TL:DR
Don't feel rushed into releasing it early.
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