Technology (Read Only) > Mapping
zs_deadlab
Loke:
Hai dere, I made a first map to be actually released ;D
zs_deadlab
Spoiler (click to show/hide)The SWAT thought you were infected and butted you in the head, instantly knocking you out. You are trapped with zombies, the place locked up. Your only hope is to survive. I bring you, zs_deadlab
The map has 2 floors, main floor, and basement.
One HP station at the top floor, out in the open.
Fast Zombies are disabled! No more cheap-ass kills!
Three cading spots, all have 2 entrances.
Pics:
Spoiler: Human Spawn (click to show/hide)
Spoiler: Zombie spawn :) (click to show/hide)
Spoiler: Main Area (click to show/hide)
Spoiler: Basement (click to show/hide)
And the cading spots you will have to find!
DOWNLOAD LINK: :fire: http://www.mediafire.com/?nfz9ptx6uk6rd3w :fire:
Deacon:
those textures clash.
Loke:
What do you mean by clash?
Deacon:
They don't look well together. Just my opinion though :<
Tezuni:
Are there any props to cade with?
The map seems very open, so when fast zombies are unlocked, pretty early on, everyone will die without a bottleneck and props to cade.
I like the concept idea though...
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