Support (Read Only) > Suggestions
Temp Servers as a Testbed for Ideas?
Shawn:
--- Quote from: Pilgrim on February 13, 2012, 02:23:41 AM ---game modes such as RP(don't mind which type)
--- End quote ---
The problem with RP is its always dead because people don't like getting invested in something when they know in a fews week all the money/stuff they did/got will be for nothing and just deleted. RP's only work well when its a perm server.
Xrain:
--- Quote from: Shawn on February 13, 2012, 08:03:49 AM ---The problem with RP is its always dead because people don't like getting invested in something when they know in a fews week all the money/stuff they did/got will be for nothing and just deleted. RP's only work well when its a perm server.
--- End quote ---
We have had a perm RP server a few times. Mostly RP servers require a very active management and community around them to be successful. So far there hasn't really been a sufficient drive to make a successful RP server. It's all based on the players as to how good the server is.
So far the best we have come up with is a few people going "Oh hey I'd really like an RP server!"
Alphaggot:
--- Quote from: Xrain on February 13, 2012, 10:45:13 AM ---We have had a perm RP server a few times. Mostly RP servers require a very active management and community around them to be successful. So far there hasn't really been a sufficient drive to make a successful RP server. It's all based on the players as to how good the server is.
So far the best we have come up with is a few people going "Oh hey I'd really like an RP server!"
--- End quote ---
Tiger and I really do want PERP.
Xrain:
--- Quote from: Alphaggot on February 13, 2012, 02:00:30 PM ---Tiger and I really do want PERP.
--- End quote ---
--- Quote from: Xrain on February 13, 2012, 10:45:13 AM ---... a few people going "Oh hey I'd really like an RP server!"
--- End quote ---
;)
Shockah:
The TTT traitor with knife = no karma loss idea etc. is just awful #1. It is WAY too overcomplicated #2. Yes if you kill someone who has already killed an innocent you lose karma accordingly as in if a 1k karma rdms a 1k karma and you kill him because you think he's a T not an rdmer you will lose half of that mans final karma 1k-500 for killing the 1k = 500 karma left on the guy you killed which means, you lose 250 #3. If you play ttt as much as I do you realize that is more then 25% of the communities goal to ruin others day and with this whole wielding a knife thing and purchasing equipment, what if the t holds out the equipment to get shot then when low health drops it or puts it away this causes karma loss for said inno it would be far to hard to code such a complex system of karma loss unless you're really confident in your abilities and even so it's a bad idea anyway #4. Things are PERFECT the way they are now those who complain either A don't play that much so they don't have time to worry about karma or B really need to learn the difference between traitor and karma baiter.... sorry for the DREADFUL grammatical errors I was just focussing on getting the point across
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