Support (Read Only) > Requests

Seeing wraiths with flashlight needs changed

<< < (2/6) > >>

Travelsonic:

--- Quote from: TehHank on January 23, 2012, 05:53:29 AM ---I thought the point of wraiths is that flashlights can find them and they have to be extra ninja when trying to kill humans.

--- End quote ---

That's while moving.

The issue is that they are supposed to be invisible completely when the wraith is completely still.

IMO, they should fix that - OR, OR if it can't be done (by which I mean physically, not being too assed to do so), make it so the text no longer claims wraiths can be invisible completely while still.

Juan_Ambriz:
Uh Mayan, you DO know I made a guide on how to fix this right?

http://forum.randomgs.com/index.php/topic,10381.0.html

Cake Faice:

--- Quote from: Alkaline on January 23, 2012, 12:48:47 PM ---I don't think it is possible. I know that, by default, the flashlight shader cast shadows of models and world geometry even if it is invisible.
To change this would require changing the C++ code for the server itself and rework the flashlight shader.

There probably is a work around but adding a flashlight battery can easily be done with lua.

--- End quote ---
Didn't Noxious.net fix the flashlight glitch with the invisible wraith? Because I remember shinning a flashlight directly at a wraith, and nothing was there until it moved up to me and fucked my shit up.

yoshi:

--- Quote from: Juan_Ambriz on January 23, 2012, 09:05:14 PM ---Uh Mayan, you DO know I made a guide on how to fix this right?

http://forum.randomgs.com/index.php/topic,10381.0.html

--- End quote ---

We're talking about server-side
Not client-side

Juan_Ambriz:

--- Quote from: Yoshi on January 25, 2012, 09:53:28 AM ---We're talking about server-side
Not client-side

--- End quote ---

People can still do the method I posted and it doesn't take long, instead of making Coolz do all the work (editing server stuff)

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version