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Possible Solution to Reduce Karma Lost from RDMers

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Don:

--- Quote from: Eion Kilant 739 on February 02, 2012, 06:42:50 PM ---*Checks thread*
*notices no moderator or admin has posted*
*assumes no moderator or admin has seen thread*
*bumps thread* My apologies, I feel as though this will save players alot of karma trouble and I'd like it to atleast be considered to see if it would be for the better.

--- End quote ---
Moderators and admins are the same thing.
Just saying.

And we have seen it. It's up to coolz, not the admins.

My personal opinion on it is still that perma karma is perfectly fine. I never had any trouble with it at all.

Travelsonic:

--- Quote from: DoeniDon on February 03, 2012, 10:59:24 AM ---Moderators and admins are the same thing.
Just saying.

And we have seen it. It's up to coolz, not the admins.

My personal opinion on it is still that perma karma is perfectly fine. I never had any trouble with it at all.

--- End quote ---

The problem isn't, IMO, the permanent karma, but how karma loss is decided, how fast one can gain back karma, etc.

ursus:

--- Quote from: DoeniDon on February 03, 2012, 10:59:24 AM ---
My personal opinion on it is still that perma karma is perfectly fine. I never had any trouble with it at all.

--- End quote ---

...you don't even play TTT.

Eion Kilant 739:

--- Quote from: DoeniDon on February 03, 2012, 10:59:24 AM ---Moderators and admins are the same thing.
Just saying.

And we have seen it. It's up to coolz, not the admins.

My personal opinion on it is still that perma karma is perfectly fine. I never had any trouble with it at all.

--- End quote ---

What? Atleast read the thread!

I was suggesting that when an Innocent kills an Innocent or Detective who has killed two or more teammates he/she loses less karma.

How do I know that this is not calculated? Let's say an aimbotter comes on and kills 5 Innocents (and no Ts). The aimbotter had 1000 karma at the start of the round. Now lets say he is killed by a fellow Innocent the same round. The Innocent loses the amount of karma one would if they had RDMed someone with 1000 karma. What I am suggesting is for that Innocent who killed the aimbotter to lose less karma for each one of the aimbotter's betrayals.

How would this work? Well if someone has 2 or more betrayals then all of those betrayals are calculated into how much LESS KARMA the killer (who was of the same team) loses. The less-karma-lost will not be calculated if the killer has only 1 betrayal.

Hotgreensoldier:
....It ALREADY does that.

In all my time of playing TTT and killing idiots who killed other innocents, you STILL lose a minimum of 100-200 karma if you kill somebody even if they already rdm'd a few innocents/detectives.

The karma IS calculated behind the scenes and the effects of it are not applied until the new round starts.

Example:
Player 2 kills player 3 and 4, they are both innocent. Player 2's karma has gone down considerably already BEHIND THE SCENES.
Player 1 kills player 2, player 1 loses 100-200 MINIMUM behind the scenes.

This is done to prevent people from RDM'ing people who killed those innocents based on an INTELLECTUAL ASSUMPTION or WITNESS. Thus preventing them from killing the traitors and giving them a portion of their karma back.

The innocent who killed the one who rdm'd the others will still lose karma, but NOT AS MUCH unless you damaged others. This is what I have read about the TTT info AND experienced in my gameplay.

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