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Possible Solution to Reduce Karma Lost from RDMers

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Eion Kilant 739:
I think i've come upon a suitable solution to reduce the amount of karma lost upon killing a RDMer. What if when you kill an Innocent your Karma drops the usual amount instantly, but it does not update the scoreboard and the damage dealt until after the round? This would cause people who kill RDMers (thinking they are Traitors) to lost less karma.

The desired result from this is to reassure people who would otherwise be too fearful to kill anyone who is called out. Thoughts/Opinions?

inb4 irony

Rocket50:
And then you have no chance to dampen the karma loss and now you're even more screwed than usual for making a mistake

Eion Kilant 739:

--- Quote from: Rocket50 on January 03, 2012, 12:01:17 PM ---And then you have no chance to dampen the karma loss and now you're even more screwed than usual for making a mistake

--- End quote ---

Err, I'm not quite sure how this would happen. I'm not making any adjustments to the damage rati

So your talking about the diffrence between [player1] killing [Traitor&Innocent] the same exact way [player2] killed [Traitor&Innocent] only one has lower karma? Wouldn't the total gain/loss be equal?

Deacon:
I don't believe I understand.

Ἆxule:
If you're saying that the amount of damage you do is automatically updated, then no.

This will cause people to "accidently" hit someone, in which they'll most likely figure out whether they are Traitor or not.
and of course there will be those people who will run around crowbarring random people trying to figure out who the Traitor is. Especially with afks

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