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Possible Solution to Reduce Karma Lost from RDMers

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Travelsonic:
Tell me if this is correct in understanding the idea:

Person Y kills person Z, thinking he is T, and ends up being inno [and an rdmer].  At the end of the round, karma is added back in based on if the person the inno killed by mistake teamkilled, and how many times in a round the one mistakenly killed had actually teamkilled that round?

Frank:
I don't understand a single fuck.

Eion Kilant 739:

--- Quote from: Travelsonic on January 03, 2012, 02:29:17 PM ---Tell me if this is correct in understanding the idea:

Person Y kills person Z, thinking he is T, and ends up being inno [and an rdmer].  At the end of the round, karma is added back in based on if the person the inno killed by mistake teamkilled, and how many times in a round the one mistakenly killed had actually teamkilled that round?

Hmm, that is another way of doing it but the same out come is reached. Yes... Infact, that could be easier to code in.


--- End quote ---

--- Quote from: Ἆxule on January 03, 2012, 01:48:46 PM ---If you're saying that the amount of damage you do is automatically updated, then no.
--- End quote ---
I'm not.

Rocket50:

--- Quote from: Eion Kilant 739 link=topic=10779.msg148577#msg148577 ---
--- End quote ---

If the damage ratio doesnt change then the whole idea is stupid

If the damage ratio automatically changes, then the chance of regaining the loss karma is much lowered.

Eion Kilant 739:

--- Quote from: Rocket50 on January 03, 2012, 03:15:02 PM ---If the damage ratio doesnt change then the whole idea is stupid

If the damage ratio automatically changes, then the chance of regaining the loss karma is much lowered.

--- End quote ---

What? The point is to reduce the amount of karma lost from killing an RDMer.

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