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Possible Solution to Reduce Karma Lost from RDMers

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ursus:

--- Quote from: Travelsonic on January 11, 2012, 08:51:37 PM ---...

You do understand the issue is not with losing karma, but HOW MUCH, right?


--- End quote ---

I understand that you're not content with the amount of karma lost, but I'm taking this opportunity to point out that the best way to reduce the amount of karma lost is simply not shooting.

I'm aware that accidents do happen, and that sometimes you lose more karma than you should, but the situation that you're describing could easily be avoided.

If 5-10 people are in a giant group, and everyone is shooting everyone, and there are explosive props nearby, you just shouldn't even fire your weapon at all. It's a horrible idea, and you have no case in saying that it's unfair that you lost karma because you blew up a barrel.

However, if someone tries to RDM you and you're quicker in killing them (Hence reducing the amount of karma THEY lose, and maximizing the amount YOU lose), that's a perfectly valid point.

Basic common sense from real life applies in TTT. Don't shoot when you're likely to miss. Even better yet, don't shoot.

Eion Kilant 739:

--- Quote from: Travelsonic on January 11, 2012, 08:51:37 PM ---...

You do understand the issue is not with losing karma, but HOW MUCH, right?

--- End quote ---

Correct. The thread is about loosing less karma when you kill RDMers. Such as for every teammate they kill that round the teammate who killed them looses less karma from that specific kill. In theory it would help stop players from being to scared to shoot anyone.

But there is no way to dampen karma loss for such unique situations. We can't have people simulating an "accident" and killing someone with less karma loss so they can do it again.

mickey0528:

--- Quote from: Travelsonic on January 04, 2012, 06:58:57 AM ---The recalculation of karma for teamkilling yes, but there isn't anything for not screwing the karma of someone killing an RDMer or teamkiller.

IMO:

We should add a mechanism that does the following:

If someone kills another player who is on the same team, he or she loses karma, BUT if the person killed ends up killing Y number of team mates > 0, karma is recalculated, and the loss is far from dramatic - this would apply even to the killing of an RDMing detective, in which case the regained karma would be higher to offset the massive loss from killing a detective as an inno or fellow detective. 

On top of that, add a mechanism that does this:  If a guy kills a Traitor as inno or detective, and the Traitors collectively have damaged or killed nobody, that person suffers karma loss - the intent being to deter or prevent first blood RDMing.     The only issue I see with this idea is if a T has a knife or C4 or Newton Launcher, etc, and shows it, or uses it, or tries to use it, then that is grounds to kill said person, to recognize that exception make it so if the Traitor was carrying a knife when he died, or had just thrown or used it, then this karma loss would not occur. 

An explanation of the above idea:

Round begins:

Inno v T

If Ts have damaged or killed nobody:

- If Traitor is carrying a Traitor only tool or weapon and it is visible, or if he/she had just used one in plain sight, or said traitor is disguised:  No karma loss for damage or kill
- OTHERWISE: small karma loss for damage, median for kill?

It needs work, but the idea I outline above would, IMO of course, help A LOT in offsetting the effect of killing RDMers, and help deter first blood RDMing without nuking the system outright.

--- End quote ---
What if the traitor is obviously trying to shoot a guy but missed? So killing him will cause karma loss?

Travelsonic:

--- Quote from: mickey0528 on January 12, 2012, 02:43:27 AM --- What if the traitor is obviously trying to shoot a guy but missed? So killing him will cause karma loss?

--- End quote ---

Good question.  I'm thinking of a revision to my idea to take that into account.

Eion Kilant 739:
*Checks thread*
*notices no moderator or admin has posted*
*assumes no moderator or admin has seen thread*
*bumps thread* My apologies, I feel as though this will save players alot of karma trouble and I'd like it to atleast be considered to see if it would be for the better.

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