Support (Read Only) > Suggestions
Possible Solution to Reduce Karma Lost from RDMers
Eion Kilant 739:
--- Quote from: Travelsonic on January 06, 2012, 08:08:26 AM ---IMO it shouldn't be just relative to the round start - or rather, SOME of my idea should apply for the entirety of the round since people can be RDM'd as tater even after that [seemingly arbitrary] timeframe passes.
--- End quote ---
True, but most of the RDMing happens early in the round. We don't want some asshole abusing the system to get the other person to lose karma. EX: Picking up gun used to kill player by other T and then making it look like he killed the person, causing a drop in the killer's karma.
I don't want a system that could be used to Karma-grief, I want one that gets back at RDMers.
Travelsonic:
--- Quote from: Eion Kilant 739 on January 06, 2012, 02:17:19 PM ---True, but most of the RDMing happens early in the round.
--- End quote ---
Even so, if we make it so it is only as the start of the round, we miss out on contingencies - in this case, RDMs in the round past that point - that IMO of course should not be missed.
[TTPN] ShadowMoon:
--- Quote from: Eion Kilant 739 on January 03, 2012, 11:33:22 AM ---I think i've come upon a suitable solution to reduce the amount of karma lost upon killing a RDMer. What if when you kill an Innocent your Karma drops the usual amount instantly, but it does not update the scoreboard and the damage dealt until after the round? This would cause people who kill RDMers (thinking they are Traitors) to lost less karma.
The desired result from this is to reassure people who would otherwise be too fearful to kill anyone who is called out. Thoughts/Opinions?
inb4 irony
--- End quote ---
No, this is bad. Instead, the karma lost less when a RDMer starts to randomly shoot you first (that time the system will automatically calculate and drops his/her karma), then when you killed him, the karma you shall lost will be calculated and shall be lesser.
I wish all of you know what I am actually talking about. :P
Travelsonic:
--- Quote from: Excalipoor on January 08, 2012, 04:20:01 AM ---No, this is bad. Instead, the karma lost less when a RDMer starts to randomly shoot you first (that time the system will automatically calculate and drops his/her karma), then when you killed him, the karma you shall lost will be calculated and shall be lesser.
I wish all of you know what I am actually talking about. :P
--- End quote ---
See my post on the previous page. :P
Eion Kilant 739:
--- Quote from: Excalipoor on January 08, 2012, 04:20:01 AM ---No, this is bad. Instead, the karma lost less when a RDMer starts to randomly shoot you first (that time the system will automatically calculate and drops his/her karma), then when you killed him, the karma you shall lost will be calculated and shall be lesser.
I wish all of you know what I am actually talking about. :P
--- End quote ---
Wat. If you actualy want us to know what you are talking about please tell us what it is or where we can find it.
This thread is about nerfing karma lost when you kill an RDMer who has killed multiple teammates (Such as a Psyco Detective). The fear of losing a ton of one's hard-earned karma has caused alot of problems on the TTT server. If you can find a problem in that please point it out so the final idea will be improved.
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