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Possible Solution to Reduce Karma Lost from RDMers

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Ἆxule:

--- Quote from: semy32(HUN) on January 04, 2012, 01:39:30 AM ---I think he meant to say this:

1. player Z kills y x and v

2. they were innos

3.player A. kills Z beacuse he killed those 3 innos

4.player A loses less karma for killing Z beacuse he killed 3 innos

So I think he meant we should lose less karma for killing rdm'ers

--- End quote ---

It already does that.

Player Z's karma after it's gone through it's equation will then go into the equation for Player A's karma.

so for example,
Player Z's previous karma = n ; his karma after being equated will = m

for player A's karma, it'll take the m karma, not the n, for the equation.

semy32:
I thought the calculating happens after the round

Ἆxule:

--- Quote from: semy32(HUN) on January 04, 2012, 03:23:34 AM ---I thought the calculating happens after the round

--- End quote ---

It does.

What I'm saying is that it calculates the first Z's karma before it calculates A's karma.

Frank:

--- Quote from: Ἆxule on January 04, 2012, 03:39:06 AM ---It does.

What I'm saying is that it calculates the first Z's karma before it calculates A's karma.

--- End quote ---
Wait, so karma during rounds is


mindfuck'd.

So, like, everyone keeps the

wait, how can the system calculate the RDMer's karma first?

Ἆxule:

--- Quote from: Frank on January 04, 2012, 03:54:51 AM ---Wait, so karma during rounds is


mindfuck'd.

So, like, everyone keeps the

wait, how can the system calculate the RDMer's karma first?

--- End quote ---

I don't know how it goes, but I would assume it takes the information chronologically, meaning it would calculate the first shot, then the second, then the third, and fourth, and etc.

From my knowing, it registers how much damage you do to either the Traitor's or Innocent's, not whether you kill them or not.

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