Support (Read Only) > Requests
Removal -- Bullet Force [Zombie Survival]
memo3300:
--- Quote from: Travelsonic on December 29, 2011, 03:33:20 PM --- :thumbsdown:
The bullet force thing is annoying *as it is* - and contributes, IMO, to making spawncamping situations MORE irritating than they have to be, since instead of being able to have a chance, the bullet force from a dozen humans firing makes it impossible to move.
--- End quote ---
delete maps where you can get spawncamped to a point to make you want to ragequit.
I just don't know why, but i like the gamemode like it is, everything added to it, like the goomba stomp or the things you get when you are last human... i just don't like it :/.
Eion Kilant 739:
:thumbsdown:
This is a terrible idea. The problem here is that while the humans are working together, that Zombies are not. I have managed to take out 4+ players in one of those "camping vents" with a well-timed zombie rush. That took me about two rounds though, due to the zombies going ahead of the hoard instead of waiting for enough zombies.
EDIT: As for spawncamping until the zombies ragequit, that is just poor map design.
Travelsonic:
--- Quote from: Eion Kilant 739 on January 02, 2012, 12:34:46 PM --- :thumbsdown:
This is a terrible idea. The problem here is that while the humans are working together, that Zombies are not. I have managed to take out 4+ players in one of those "camping vents" with a well-timed zombie rush. That took me about two rounds though, due to the zombies going ahead of the hoard instead of waiting for enough zombies.
--- End quote ---
IMO this **seems** to really have little to do with the issue at hand, but that is just my perception.
As for the spawncamping, let me try to rephrase my post a bit:
I agree with the focal point: that IRL bullet force is not like it is here, and add to it by saying that sometimes it can be crippling. By fixing it up a bit, not only would it be more of a real challenge, but as a side effect, spawn camping won't be AS BIG an issue because people with magnums crowding around the spawnpoint, or SMGs god forbid, can't cause spawn-paralysis, that is, riddling the zombies with so many bullets that they CAN NOT MOVE AT ALL, and thus, the protection they are supposed to have can ACTUALLY BE UTILIZED.
Eion Kilant 739:
--- Quote from: Travelsonic on January 02, 2012, 04:20:58 PM ---IMO this **seems** to really have little to do with the issue at hand, but that is just my perception.
As for the spawncamping, let me try to rephrase my post a bit:
I agree with the focal point: that IRL bullet force is not like it is here, and add to it by saying that sometimes it can be crippling. By fixing it up a bit, not only would it be more of a real challenge, but as a side effect, spawn camping won't be AS BIG an issue because people with magnums crowding around the spawnpoint, or SMGs god forbid, can't cause spawn-paralysis, that is, riddling the zombies with so many bullets that they CAN NOT MOVE AT ALL, and thus, the protection they are supposed to have can ACTUALLY BE UTILIZED.
--- End quote ---
Well generaly what happens is that there are multiple people with SMGs shooting at the same zombie, causing the zombie to move backwards. I suppose a reduction by 5%-10% would be handy but I can always beat those people so I see no need to reduce it.
Mehis:
It's possible to do percentage-system for the knockback, but it would take much time for something little. Knockback has been here for ages. People did and will complain about it, but that's what makes the gameplay fair. Humans usually have 25% or smaller chance to win a map in a full server, since everybody shoots at the chems, etc.
Turning this thread about spawncamping is pointless. Remove the spawncamping map, problem solved. It's the map's fault. I like the way the Zombie Survival is now. There isn't a way to make it more balanced when it's already perfect and fun, in my opinion. Don't chance any core elements dramatically, please. (like knockback)
Only weapons, which knockback I'd like to fix are the shotguns. Just by couple of numbers...
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