Support (Read Only) > Requests
Removal -- Bullet Force [Zombie Survival]
Travelsonic:
--- Quote from: Mehis on January 04, 2012, 08:15:08 AM ---It's possible to do percentage-system for the knockback, but it would take much time for something little.
--- End quote ---
I'd hardly call it little, personally - and usually, good implementations aren't bandage fixes - they require time, and more than a fe lines of code.
--- Quote from: Mehis on January 04, 2012, 08:15:08 AM ---Knockback has been here for ages. People did and will complain about it, but that's what makes the gameplay fair.
--- End quote ---
The problem is not its existence, but HOW it is implemented.
As it is currently set up, from what I've seen, it can help cause imbalance, or rather, contributes to it.
--- Quote from: Mehis on January 04, 2012, 08:15:08 AM ---Humans usually have 25% or smaller chance to win a map in a full server, since everybody shoots at the chems, etc.
--- End quote ---
So?
--- Quote from: Mehis on January 04, 2012, 08:15:08 AM ---Turning this thread about spawncamping is pointless. Remove the spawncamping map, problem solved.
--- End quote ---
It is pointless why, because you say so? ::) It is perfectly relevant. If bullet force was made more realistic, as I reiterate again, then people would be able to move more freely and not get stuck in place from the ungodly bullet force, and thus would have far more of a chance than they do now. That also reduces the number of maps we'd need to outright nuke.
Mehis:
--- Quote ---good implementations aren't bandage fixes - they require time, and more than a fe lines of code.
--- End quote ---
I agree.
--- Quote ---So?
--- End quote ---
I was talking about how the knockback helps survivors. In the end the zombies will always win. Knockback is just another factor, which helps humans from wave to wave.
--- Quote ---It is pointless why, because you say so? ::) It is perfectly relevant. If bullet force was made more realistic, as I reiterate again, then people would be able to move more freely and not get stuck in place from the ungodly bullet force, and thus would have far more of a chance than they do now. That also reduces the number of maps we'd need to outright nuke.
--- End quote ---
Ok, here I go... At the round start, survivors only gets pistols, which is pretty fair for both of the teams. Humans doesn't have ungodly knockback weapons. Now, when zombie classes unlock more and more, so does weapons. People start to barricade inside buildings. Lets imagine wave 8 with pistols only. It would be complete rape. When people have SMGs, it balances the gameplay. With the damage and knockback. When we go even further into the round, we find that there are more zombies than survivors. It makes the game more harder and harder for humans.
Like I said, knockback is just another factor, which helps humans to survive longer.
If there are only two zombies and couple humans have SMGs/stronger pistols in early waves, then it's map's fault. Spawncamping. It's not knockback's fault.
If you still find yourself trying to kill the last humans, but it doesn't work. It's because:
1. Entries and rooms. Room doesn't have enough entries, easily defendable entries, etc.
2. Lack of players. You cannot kill humans, if there aren't many zombies. Zombies need to repeatedly rush to take down the barricade. Step by step breaking the defence. If there are only couple zombies, then humans with SMGs can easily wipe you one by one.
3. Other map designing flaws. Ammo crates, too many props, glitches, etc.
It comes to, that knockback is bad and good. All the negative side happens to zombies, but zombies will almost always take out all humans, which balances it.
Would you like to win the round in early waves? I wouldn't. Think about changing map every 10 minute.
timeboy98:
:link:i say its fair to get pushed back :D cuz the zombies would move to fast and they would keep breaking the barricade even if im a zombie i say its fair also it makes it more harder for the zombies and makes the game more fun
Dale Feles:
I think that instead of pushing you back it should slow your speed down a certain number of %. Problem is that this would make it extremely hard for normal zombies to move while getting shot :/
Сєşάя:
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