Author Topic: Map rotation for Trouble in Terrorist Town, Stronghold and Zombie Survival  (Read 200 times)

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Offline [TTPN] ShadowMoon

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I noticed these days, a lot of players keep choosing overplayed map in TTT such as crummycradle, for stronghold its sh_lockdown and for zombie survival, its feartower_final. I am getting sick of these, I have been playing sh_lockdown map for 3 hrs straight in Stronghold and they just keep choosing that map, and what i got from them is "its the original".
And for Trouble in Terrorist Down, for the older version of richs land and ttt_stone, I haven't played on those map since 2 years ago till yesterday.  >:(
Please make a map rotation for the servers.   :o
« Last Edit: December 28, 2011, 10:49:28 PM by Excalipoor »

Offline Juan_Ambriz

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Re: Map rotation for Trouble in Terrorist Town, Stronghold and Zombie Survival
« Reply #1 on: December 28, 2011, 10:52:31 PM »
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Nooooooo,
We should only change the odds on the over played maps for instance.
>Play Fear Tower,
>can't play it for 5 more rounds...

>Play Infected Turbine
>Can't play it for 2 more rounds...

>Play CSS_Office
>Can't play it for 5 rounds...
Otherwise people are going to start complaining that we should be able to vote


But of course for the other servers such as TTT and stronghold.
Edit: wait I thoughts it's already 5 rounds for EVERY map it should be 6 or 7 for the over played.

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Offline [TTPN] ShadowMoon

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Re: Map rotation for Trouble in Terrorist Town, Stronghold and Zombie Survival
« Reply #2 on: December 28, 2011, 11:23:38 PM »
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Nooooooo,
We should only change the odds on the over played maps for instance.
>Play Fear Tower,
>can't play it for 5 more rounds...

>Play Infected Turbine
>Can't play it for 2 more rounds...

>Play CSS_Office
>Can't play it for 5 rounds...
Otherwise people are going to start complaining that we should be able to vote


But of course for the other servers such as TTT and stronghold.
Edit: wait I thoughts it's already 5 rounds for EVERY map it should be 6 or 7 for the over played.

This is exactly another problem we are facing. For example, there are exactly 5 overplayed maps in TTT. So, they can keep choosing different overplayed map and those map keep repeating and repeating.

Offline Juan_Ambriz

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Re: Map rotation for Trouble in Terrorist Town, Stronghold and Zombie Survival
« Reply #3 on: December 29, 2011, 12:03:47 AM »
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Yeah I figured that out XD

THANKS CRYPTO BB



Offline Ἆxule

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Re: Map rotation for Trouble in Terrorist Town, Stronghold and Zombie Survival
« Reply #4 on: December 29, 2011, 03:11:23 AM »
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What I'm not getting is why are we trying to prevent people from choosing maps they like?

I understand that some people don't like playing the same maps over and over again, but if the majority of the players want to, you sort have to do it too and deal with it.

Offline Travelsonic

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Re: Map rotation for Trouble in Terrorist Town, Stronghold and Zombie Survival
« Reply #5 on: December 29, 2011, 03:27:31 PM »
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What I'm not getting is why are we trying to prevent people from choosing maps they like?

I understand that some people don't like playing the same maps over and over again,

**KINDA** answered your own question there.

*ahem*

IN ZS at least there are dozens of maps to chose from, aside from when the map is randomly picked however it usually is the SAME 5 or so maps over and over - even the rarely picked deathmaps get glanced over from time to time [seemingly more often than in the past]  IT seemed, to me at least, that when I started almost a year ago there was more variety - even if slight - than we have now it has gotten so bad.
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Offline coolzeldad

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Re: Map rotation for Trouble in Terrorist Town, Stronghold and Zombie Survival
« Reply #6 on: December 29, 2011, 03:41:52 PM »
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Fyi,

in ZS must wait 8 rounds for choosing the same map

in TTT must wait 10 rounds for choosing the same map
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Offline Eion Kilant 739

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Re: Map rotation for Trouble in Terrorist Town, Stronghold and Zombie Survival
« Reply #7 on: December 30, 2011, 04:36:00 PM »
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Fyi,

in ZS must wait 8 rounds for choosing the same map

in TTT must wait 10 rounds for choosing the same map

And it is beacsue of tihs I have seen more variety in the servers, I am glad it was changed.

But there are still a shit-ton of maps no one chooses and Stronghold needs a 1 round wait.
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Offline [TTPN] ShadowMoon

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Map rotation must be put for these 2 servers.
I noticed some maps has not been played for a long time (almost more than a year) for Zombie Survival such as angry quarantine and fort (including day time, winter and normal).

Offline SheepsAholy

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could just take out the maps that are never played and spice it up by throwing a new map in its place?



Offline Tezuni

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Re: Map rotation for Trouble in Terrorist Town, Stronghold and Zombie Survival
« Reply #10 on: January 21, 2012, 09:49:23 PM »
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if maps are 'overplayed' then obviously most people enjoy playing it that much.
even though i get sick of minecraft, people must like it, right???

Offline ChaosEternal

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Re: Map rotation for Trouble in Terrorist Town, Stronghold and Zombie Survival
« Reply #11 on: January 22, 2012, 07:55:24 AM »
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I haven't noticed to much of a problem with overplayed maps in TTT. I see a lot of underplayed maps also, though there are plenty we never get to. Part of it could be caused by how the maps are chosen. It is very hard to find the map you are looking for in time, so you just end up going for one of the maps people are already voting for.


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Offline cogsandspigots

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Re: Map rotation for Trouble in Terrorist Town, Stronghold and Zombie Survival
« Reply #12 on: January 22, 2012, 10:41:28 AM »
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if maps are 'overplayed' then obviously most people enjoy playing it that much.
even though i get sick of minecraft, people must like it, right???
I enjoy TTT_minecraft.