.:`=-~rANdOm~`-=:. Game Servers (Read Only) > Projects

The Great War: Source

<< < (6/7) > >>

Ἆxule:

--- Quote from: Snivy M.D. on December 25, 2011, 03:22:29 AM ---It's not really still alive.

It's more of a beaten down dog, hobbling around aimlessly with only the use of one leg.

--- End quote ---

What a shame, it seemed like it was doing pretty well.
I bet the end piece of it would have been amazing

Сєşάя:
I would like to help. We could add vehicles like tanks, planes, truck.

ledjohnny:

--- Quote from: Mehis on December 25, 2011, 02:58:40 AM ---Also, lua ain't going to help much at all. You need to know C# (Or what ever HL2 was build on) references. You need to own Microsoft Visual Studio, which costs thousands of dollars. Lots of experience. Lots of custom models, unless you are going to use Day Of Defeat: Source models, which isn't really possible. Because it would be stealing.

--- End quote ---

C++ buddy, and http://www.microsoft.com/visualstudio/en-us/products/2010-editions/visual-cpp-express
--- Quote ---Free tools to create applications on Windows using Visual C++.
--- End quote ---

Argument invalid.

Hence the name "project" this isn't something that gets done in two days time. That's why projects suffer this fate.

ledjohnny:
Just got the game to properly compile under VC++! Now we can begin.

Another question that came up was whether or not to make the game realistic or cartoony.

I'll put the poll up.

memo3300:
realistic all the way

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version