Technology (Read Only) > Mapping

zs_beachhead (Teeny weeny itty bitty fix)

<< < (3/3)

Mehis:
Very interesting map. But hell, it's laggy.

· Add min, max fade distance to props to add some kind of optimization (1000-1500 would do it for both)
· Make everything, which players can't see nodraw. E.g outside the map.
· Func_detail EVERYTHING. Yes, almost everything. Credits (The box near under it is func_detail, but not the text. Why?), stairs, small slopes. Everything, which you have carved. For the love of vis leafs, think like vis leafs. I'm going to make an optimization tutorial...
· Change the skybox texture and lighting of light_environment. You could make it dark. It would prevent spawncamping.
https://developer.valvesoftware.com/wiki/Sky_List
And follow my (terrible) tutorial how to change it.
http://forum.randomgs.com/index.php/topic,4273.0.html
· Add cubemaps
https://developer.valvesoftware.com/wiki/Cubemaps
One in each room.
· Try to stop spawncamping
Add some props on the way. Add pits, so zombies can go hide in them. Stuff like that.

Astropilot:

--- Quote from: Mehis on January 06, 2012, 01:04:08 PM ---Very interesting map. But hell, it's laggy.

· Add min, max fade distance to props to add some kind of optimization (1000-1500 would do it for both)
· Make everything, which players can't see nodraw. E.g outside the map.
· Func_detail EVERYTHING. Yes, almost everything. Credits (The box near under it is func_detail, but not the text. Why?), stairs, small slopes. Everything, which you have carved. For the love of vis leafs, think like vis leafs. I'm going to make an optimization tutorial...
· Change the skybox texture and lighting of light_environment. You could make it dark. It would prevent spawncamping.
https://developer.valvesoftware.com/wiki/Sky_List
And follow my (terrible) tutorial how to change it.
http://forum.randomgs.com/index.php/topic,4273.0.html
· Add cubemaps
https://developer.valvesoftware.com/wiki/Cubemaps
One in each room.
· Try to stop spawncamping
Add some props on the way. Add pits, so zombies can go hide in them. Stuff like that.

--- End quote ---

About the lag. I don't lag at all. :|

Deathie:

--- Quote from: Astropilot on January 06, 2012, 01:05:54 PM ---About the lag. I don't lag at all. :|

--- End quote ---

That doesn't matter.

You should try to optimize every map you make, for maximum performance.

CROYSIS

TehHank:
Needs nodraw optimising.

Navigation

[0] Message Index

[*] Previous page

Go to full version