Technology (Read Only) > Mapping
zs_beachhead (Teeny weeny itty bitty fix)
Astropilot:
You can download the unfinished map here. This map is worth the weight.
Fix (1/5/2012)
-Fixed a bit of displacements
-Added water in sewers
http://www.mediafire.com/?8l76ns87ifa4imw
I don't have time to add pictures. Sorry guys! Pictures below
Anyway the map consists of a beach and a beachhead at the end of the beach. There are several ammo boxes (In which I am willing to remove some) in some parts of the map. There is an NPC in one of the bunkers. There is also a USP match there. (I haven't tried but the first person to get to the NPC may give about 500 pistol ammo to you) There are lots of props in the map. A lot of oildrums and crates. Several other things too.
- May have a bit of problems with shades and shadows. Ignore them.
- Yay
- I am sorry if this map sucks. It's my first.
Tactics I would recommend (Trust me. I am a ZS expert)
- Control the base on the beach. It can determine whether humans can fall back to the bunker or keep killing zombies.
- Don't run all the way back. If one cade gets completely lost run back to the other rooms.
- Get 15 kills for SMGs. SMG's fired from the beachhead for fun zombie massacres!
My map is finished and good to go. This map has been released on Christmas Day 2011.
TehHank:
USP match = OP
that is all :(
Astropilot:
--- Quote from: TehHank on December 14, 2011, 03:18:57 AM ---USP match = OP
that is all :(
--- End quote ---
But it's only one USP
TehHank:
--- Quote from: Astropilot on December 14, 2011, 01:25:29 PM ---But it's only one USP
--- End quote ---
Its a half life 2 weapon therefore OP.
Unless you can only get it after a certain wave.
Astropilot:
Good news! Map is finished. Just gotta put in the spawns!
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