.:`=-~rANdOm~`-=:. Game Servers

Technology (Read Only) => Mapping => Topic started by: Juan_Ambriz on June 30, 2011, 03:00:54 PM

Title: ZS_PAC-MAN V_3 COMPLETE with new Pics!
Post by: Juan_Ambriz on June 30, 2011, 03:00:54 PM
i have just finished my VERY first map :D
ZS_PAC-MAN  :purplepacmanghost: :bluepacmanghost: :redpacmanghost: :peachpacmanghost: :darkbluepacmanghost: :pacman:

With A TON of help from Alkaline

If you would like to try this the link is

V1.0
http://www.megaupload.com/?d=9VJI9SK1 (http://www.megaupload.com/?d=9VJI9SK1)
V1.5
http://www.megaupload.com/?d=XW3A31B9 (http://www.megaupload.com/?d=XW3A31B9)
V2.0
http://www.megaupload.com/?d=MZQGLXF3 (http://www.megaupload.com/?d=MZQGLXF3)
V3.0
http://www.mediafire.com/?s2idl12jaqqwrd5 (http://www.mediafire.com/?s2idl12jaqqwrd5)

BTW i will be updating the map and such, like adding Ammo, Secrets etc.

Thank you for viewing :D

Pics
(http://i1231.photobucket.com/albums/ee501/Garfield10011/hl22011-07-0416-11-07-98.jpg)
(http://i1231.photobucket.com/albums/ee501/Garfield10011/hl22011-07-0416-11-18-98.jpg)
(http://i1231.photobucket.com/albums/ee501/Garfield10011/hl22011-07-0416-11-26-17.jpg)
(http://i1231.photobucket.com/albums/ee501/Garfield10011/hl22011-07-0416-11-38-44.jpg)
(http://i1231.photobucket.com/albums/ee501/Garfield10011/hl22011-07-0416-11-50-35.jpg)
(http://i1231.photobucket.com/albums/ee501/Garfield10011/hl22011-07-0416-12-04-76.jpg)
(http://i1231.photobucket.com/albums/ee501/Garfield10011/hl22011-07-0416-12-33-85.jpg)
(http://i1231.photobucket.com/albums/ee501/Garfield10011/hl22011-07-0416-12-49-91.jpg)
P.S. The Wall in front of Zombie spawn is breakable, AND makes a sound lol
Title: Re: ZS_PAC-MAN V_1.0 100% Complete!
Post by: Alphaggot on June 30, 2011, 03:31:38 PM
Just tested it. The lighting needs a bit more work, had to spawn some lights here and there for bare minimum of visibility.

You know how to doors are opened automatically? People can get confused so you should add a sign or somewhat.

Took me a while to understand how the teleporters worked.

Needs a skybox.

Needs more props.

All in all it's a 8/10. Good map, just a few tweaks and it'll be better. Great job for your first map, keep it up.
Title: Re: ZS_PAC-MAN V_1.0 100% Complete! now working on 2.0
Post by: Juan_Ambriz on June 30, 2011, 03:35:21 PM
Just tested it. The lighting needs a bit more work, had to spawn some lights here and there for bare minimum of visibility.

You know how to doors are opened automatically? People can get confused so you should add a sign or somewhat.

Took me a while to understand how the teleporters worked.

Needs a skybox.

Needs more props.

All in all it's a 8/10. Good map, just a few tweaks and it'll be better. Great job for your first map, keep it up.

OK thanks :) ill fix these things in the next Version.
Things to do
1. More Props

2. More Secrets

3. Fix the lighting

4. Skybox

5. Teleporter Signs

6. SIGNS! I need help with making signs
Title: Re: ZS_PAC-MAN V_1.0 100% Complete! now working on 2.0
Post by: Cake Faice on June 30, 2011, 08:31:14 PM
You don't need to make a whole new thread. Just edit your current one and bump with a completion post.
Title: Re: ZS_PAC-MAN V_1.0 100% Complete! now working on 2.0
Post by: Juan_Ambriz on June 30, 2011, 10:36:50 PM
You don't need to make a whole new thread. Just edit your current one and bump with a completion post.

Yeah i noticed that, i shouldnt have done that.
Thanks for telling me :)
Title: Re: ZS_PAC-MAN V_1.0 100% Complete! now working on 2.0
Post by: Mehis on July 01, 2011, 01:55:57 AM
No pics, no download.

It isn't hard to press F5 or use camera tool.
Title: Re: ZS_PAC-MAN V_1.5 Complete! Now with Pictures :)
Post by: Juan_Ambriz on July 02, 2011, 01:43:19 PM
Pac-Man 1.5 Finished

http://www.megaupload.com/?d=XW3A31B9 (http://www.megaupload.com/?d=XW3A31B9)
Title: Re: ZS_PAC-MAN V_2.0 Complete! Now with Pictures :)
Post by: Juan_Ambriz on July 02, 2011, 08:47:40 PM
Pac-Man Version 2.0 now complete :D
In this update
.2 Secret Rooms

.Props

.Fixed Doors

.Signs for teleporters

.Full sounds

.Lighting

.Sign
and

.Ammo

Feel free to tell me Bugs or what to improve on :D it will help!
V2.0
http://www.megaupload.com/?d=MZQGLXF3 (http://www.megaupload.com/?d=MZQGLXF3)

CHanged Link
Title: Re: ZS_PAC-MAN V_2.0 Complete! Now with Pictures :)
Post by: Cable on July 02, 2011, 08:53:12 PM
Secrets...

-1

Remove em.

Or make them useless.

-Edit

Less blue.
My eyes hurt.


/Megacritic.
Title: Re: ZS_PAC-MAN V_2.0 Complete! Now with Pictures :)
Post by: Juan_Ambriz on July 02, 2011, 08:57:49 PM
Secrets...

-1

Remove em.

Or make them useless.

-Edit

Less blue.
My eyes hurt.


/Megacritic.

Lol ok i forgot to remove some weapons in one of the rooms i was Testing... i will remove them atm, and edit my last post

and about the light... i tried to make it like Pac-man Black and Blue...ill see if i can add more lights (that are not blue)
Title: Re: ZS_PAC-MAN V_2.0 Complete! Now with Pictures :)
Post by: Cable on July 02, 2011, 09:08:23 PM
I understand how you wanted it to be blue, Just make it a lighter, not so eye raping blue.
Title: Re: ZS_PAC-MAN V_2.0 Complete! Now with Pictures :)
Post by: Juan_Ambriz on July 02, 2011, 09:10:38 PM
I understand how you wanted it to be blue, Just make it a lighter, not so eye raping blue.

Ok, is there anyway i can select all the lights at once so that i dont have to go one by one?
Title: Re: ZS_PAC-MAN V_2.0 Complete! Now with Pictures :)
Post by: Cable on July 02, 2011, 09:12:28 PM
You could yes.
The interface wouldn't be the same if you selected them all I don't think,
But you could still change the color,
as long as you copied the color code you wanted to change it to.
Title: Re: ZS_PAC-MAN V_2.0 Complete! Now with Pictures :)
Post by: Juan_Ambriz on July 02, 2011, 09:14:52 PM
You could yes.
The interface wouldn't be the same if you selected them all I don't think,
But you could still change the color,
as long as you copied the color code you wanted to change it to.

ok how could i select them? by holding CTRL then selecting them?
Title: Re: ZS_PAC-MAN V_2.0 Complete! Now with Pictures :)
Post by: » Magic « on July 03, 2011, 03:29:19 AM
More than one zombie spawn... that's about 16 zombies spawning in that tiny room waiting to be spawn camped
Title: Re: ZS_PAC-MAN V_2.0 Complete! Now with Pictures :)
Post by: Juan_Ambriz on July 03, 2011, 03:34:10 AM
More than one zombie spawn... that's about 16 zombies spawning in that tiny room waiting to be spawn camped

There are teleporters in the corners of zombie spawn, and i counted about 30 Zombie spawning Intities in it
Title: Re: ZS_PAC-MAN V_2.0 Complete! Now with Pictures :)
Post by: » Magic « on July 03, 2011, 04:29:12 AM
still

need
more

than

one
area
Title: Re: ZS_PAC-MAN V_2.0 Complete! Now with Pictures :)
Post by: Juan_Ambriz on July 03, 2011, 08:04:52 AM
still

need
more

than

one
area

Lol ok,ill add more rooms with (closed off) teleporters that are noticible
Title: Re: ZS_PAC-MAN V_3 COMPLETE WITH new Pics!
Post by: Juan_Ambriz on July 04, 2011, 04:16:55 PM
Version 3! Now released!
(http://i1231.photobucket.com/albums/ee501/Garfield10011/hl22011-07-0416-12-49-91.jpg)
http://www.mediafire.com/?s2idl12jaqqwrd5 (http://www.mediafire.com/?s2idl12jaqqwrd5)
Title: Re: ZS_PAC-MAN V_3 COMPLETE WITH new Pics!
Post by: Alkaline on July 04, 2011, 04:24:06 PM
>mfw

This map is awesome and I do not regret the 5+ hours I put into it.
:thumbsup:
Title: Re: ZS_PAC-MAN V_3 COMPLETE WITH new Pics!
Post by: Tomcat on July 04, 2011, 04:26:21 PM
>mfw

This map is awesome and I do not regret the 5+ hours I put into it.
:thumbsup:

oh dats a sexy map
Title: Re: ZS_PAC-MAN V_3 COMPLETE WITH new Pics!
Post by: Cable on July 04, 2011, 04:35:09 PM
Alkaline made it look so much better.

 :thumbsup: for alkaline!
Title: Re: ZS_PAC-MAN V_3 COMPLETE with new Pics!
Post by: Alphaggot on July 04, 2011, 04:53:26 PM
V3 is a great map. That Pac-step.

Anyways. The prop blocking off the Zombies from the hoomans is breakable. Not sure if it's supposed to be like that but just throwing it out there.