.:`=-~rANdOm~`-=:. Game Servers
Support (Read Only) => Help => Topic started by: Cheesicle on February 24, 2011, 03:31:10 AM
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So for my TTT_Yomocorp_Office map, I have two elevators.
You know how normal elevators do not open until you press the button, and do not open again until it reaches the destination?
Ya how do I do that.
Right I have my elevator doors opening when I stand in front of them, and moving to the destination after I press the button, but the doors can open up midway during the trip on the elevator. :/
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You want an elevator that has different floors?
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why always jim there are other people here D:
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Find the time it takes from which the elevator takes to get from floor a to floor b. Then create a logic_auto entity and make an output. It would look something like
>On pressed
>Door x
>Open
>On a delay of *x time here*
Or something like that.
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You want an elevator that has different floors?
Nah, just one destination
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I wouldn't suggest Cable's way there are much better alternatives.
func_door has the output onfullyopen/closed
onopen elevatorbuttons lock
onclose elevatorbuttons lock
onopen elevatordoors close
onclose elevatordoors close
onfullyopen elevatorbuttons unlock
onfullyclosed elevatorbuttons unlock
onfullyopen elevatordoors open
onfullyclosed elevatordoors open
tada
heres something I've bin working on for approximately 30min
possibly another onslaught map
(https://lh4.googleusercontent.com/_BEnVMFVvJZk/TWZTYkFTCtI/AAAAAAAAAtU/MaVNW6NoK5g/s640/disp_test0000.jpg)
Now I have to finish my late history paper about that dam riot in Libya and how it is related to the American constitution
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I wouldn't suggest Cable's way there are much better alternatives.
func_door has the output onfullyopen/closed
onopen elevatorbuttons lock
onclose elevatorbuttons lock
onopen elevatordoors close
onclose elevatordoors close
onfullyopen elevatorbuttons unlock
onfullyclosed elevatorbuttons unlock
onfullyopen elevatordoors open
onfullyclosed elevatordoors open
tada
heres something I've bin working on for approximately 30min
possibly another onslaught map
(https://lh4.googleusercontent.com/_BEnVMFVvJZk/TWZTYkFTCtI/AAAAAAAAAtU/MaVNW6NoK5g/s640/disp_test0000.jpg)
Now I have to finish my late history paper about that dam riot in Libya and how it is related to the American constitution
Wait I am noob
"func_door has the output onfullyopen/closed
onopen elevatorbuttons lock
onclose elevatorbuttons lock
onopen elevatordoors close
onclose elevatordoors close
onfullyopen elevatorbuttons unlock
onfullyclosed elevatorbuttons unlock
onfullyopen elevatordoors open
onfullyclosed elevatordoors open"
What do you mean by that? :o and what do I apply those to?
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(https://lh4.googleusercontent.com/_BEnVMFVvJZk/TWZTYkFTCtI/AAAAAAAAAtU/MaVNW6NoK5g/s640/disp_test0000.jpg)
Is that even Source Engine???? Looks liek IRL
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do you know what outputs and inputs are?
@ magic your vision of reality must be really distorted. Colormod does wonders
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heres something I've bin working on for approximately 30min
possibly another onslaught map
(https://lh4.googleusercontent.com/_BEnVMFVvJZk/TWZTYkFTCtI/AAAAAAAAAtU/MaVNW6NoK5g/s640/disp_test0000.jpg)
Now I have to finish my late history paper about that dam riot in Libya and how it is related to the American constitution
Paint.NETPaint.NETPaint.NETPaint.NETPaint.NETPaint.NETPaint.NETPaint.NETPaint.NETPaint.NETPaint.NETPaint.NETPaint.NETPaint.NETPaint.NETPaint.NET
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(https://lh4.googleusercontent.com/_BEnVMFVvJZk/TWZTYkFTCtI/AAAAAAAAAtU/MaVNW6NoK5g/s640/disp_test0000.jpg)
Oh my.. :o
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do you know what outputs and inputs are?
@ magic your vision of reality must be really distorted. Colormod does wonders
Yes, but like what buttons/doors do I apply those to?
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Your elevator which im assuming is a func_door
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Your elevator which im assuming is a func_door
Yeah, but what about the elevator doors? I want them to close, and not open until it reaches the destination?
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I explained that in my second post
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I explained that in my second post
ohhh okay, I'll try that when I get back from school,
thanks
don't lock yet :P
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do you know what outputs and inputs are?
@ magic your vision of reality must be really distorted. Colormod does wonders
Ya
R
L
Y