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Support (Read Only) => Help => Topic started by: Cheesicle on February 24, 2011, 03:31:10 AM

Title: jimonions, I am in need of your intelligence :>
Post by: Cheesicle on February 24, 2011, 03:31:10 AM
So for my TTT_Yomocorp_Office map, I have two elevators.

You know how normal elevators do not open until you press the button, and do not open again until it reaches the destination?

Ya how do I do that.

Right I have my elevator doors opening when I stand in front of them, and moving to the destination after I press the button, but the doors can open up midway during the trip on the elevator. :/
Title: Re: jimonions, I am in need of your intelligence :>
Post by: jimonions on February 24, 2011, 04:02:39 AM
You want an elevator that has different floors?
Title: Re: jimonions, I am in need of your intelligence :>
Post by: » Magic « on February 24, 2011, 04:16:10 AM
why always jim there are other people here D:

Title: Re: jimonions, I am in need of your intelligence :>
Post by: Cable on February 24, 2011, 04:16:50 AM
Find the time it takes from which the elevator takes to get from floor a to floor b. Then create a logic_auto entity and make an output. It would look something like

>On pressed
>Door x
>Open
>On a delay of *x time here*

Or something like that.
Title: Re: jimonions, I am in need of your intelligence :>
Post by: Cheesicle on February 24, 2011, 04:27:12 AM
You want an elevator that has different floors?

Nah, just one destination
Title: Re: jimonions, I am in need of your intelligence :>
Post by: jimonions on February 24, 2011, 04:48:00 AM
I wouldn't suggest Cable's way there are much better alternatives.

func_door has the output onfullyopen/closed

onopen elevatorbuttons lock
onclose elevatorbuttons lock
onopen elevatordoors close
onclose elevatordoors close
onfullyopen elevatorbuttons unlock
onfullyclosed elevatorbuttons unlock
onfullyopen elevatordoors open
onfullyclosed elevatordoors open

tada

heres something I've bin working on for approximately 30min
possibly another onslaught map
(https://lh4.googleusercontent.com/_BEnVMFVvJZk/TWZTYkFTCtI/AAAAAAAAAtU/MaVNW6NoK5g/s640/disp_test0000.jpg)

Now I have to finish my late history paper about that dam riot in Libya and how it is related to the American constitution
Title: Re: jimonions, I am in need of your intelligence :>
Post by: Cheesicle on February 24, 2011, 04:53:42 AM
I wouldn't suggest Cable's way there are much better alternatives.

func_door has the output onfullyopen/closed

onopen elevatorbuttons lock
onclose elevatorbuttons lock
onopen elevatordoors close
onclose elevatordoors close
onfullyopen elevatorbuttons unlock
onfullyclosed elevatorbuttons unlock
onfullyopen elevatordoors open
onfullyclosed elevatordoors open

tada

heres something I've bin working on for approximately 30min
possibly another onslaught map
(https://lh4.googleusercontent.com/_BEnVMFVvJZk/TWZTYkFTCtI/AAAAAAAAAtU/MaVNW6NoK5g/s640/disp_test0000.jpg)

Now I have to finish my late history paper about that dam riot in Libya and how it is related to the American constitution

Wait I am noob

"func_door has the output onfullyopen/closed

onopen elevatorbuttons lock
onclose elevatorbuttons lock
onopen elevatordoors close
onclose elevatordoors close
onfullyopen elevatorbuttons unlock
onfullyclosed elevatorbuttons unlock
onfullyopen elevatordoors open
onfullyclosed elevatordoors open"

What do you mean by that? :o and what do I apply those to?
Title: Re: jimonions, I am in need of your intelligence :>
Post by: » Magic « on February 24, 2011, 04:56:22 AM
(https://lh4.googleusercontent.com/_BEnVMFVvJZk/TWZTYkFTCtI/AAAAAAAAAtU/MaVNW6NoK5g/s640/disp_test0000.jpg)

Is that even Source Engine???? Looks liek IRL
Title: Re: jimonions, I am in need of your intelligence :>
Post by: jimonions on February 24, 2011, 05:10:38 AM
do you know what outputs and inputs are?

@ magic your vision of reality must be really distorted. Colormod does wonders
Title: Re: jimonions, I am in need of your intelligence :>
Post by: YomoFox on February 24, 2011, 05:21:05 AM
heres something I've bin working on for approximately 30min
possibly another onslaught map
(https://lh4.googleusercontent.com/_BEnVMFVvJZk/TWZTYkFTCtI/AAAAAAAAAtU/MaVNW6NoK5g/s640/disp_test0000.jpg)

Now I have to finish my late history paper about that dam riot in Libya and how it is related to the American constitution

Paint.NETPaint.NETPaint.NETPaint.NETPaint.NETPaint.NETPaint.NETPaint.NETPaint.NETPaint.NETPaint.NETPaint.NETPaint.NETPaint.NETPaint.NETPaint.NET
Title: Re: jimonions, I am in need of your intelligence :>
Post by: Pryvisee on February 24, 2011, 07:00:44 AM
(https://lh4.googleusercontent.com/_BEnVMFVvJZk/TWZTYkFTCtI/AAAAAAAAAtU/MaVNW6NoK5g/s640/disp_test0000.jpg)

Oh my..  :o
Title: Re: jimonions, I am in need of your intelligence :>
Post by: Cheesicle on February 24, 2011, 03:49:24 PM
do you know what outputs and inputs are?

@ magic your vision of reality must be really distorted. Colormod does wonders

Yes, but like what buttons/doors do I apply those to?
Title: Re: jimonions, I am in need of your intelligence :>
Post by: jimonions on February 24, 2011, 04:16:25 PM
Your elevator which im assuming is a func_door
Title: Re: jimonions, I am in need of your intelligence :>
Post by: Cheesicle on February 24, 2011, 04:19:45 PM
Your elevator which im assuming is a func_door

Yeah, but what about the elevator doors? I want them to close, and not open until it reaches the destination?
Title: Re: jimonions, I am in need of your intelligence :>
Post by: jimonions on February 24, 2011, 04:22:48 PM
I explained that in my second post
Title: Re: jimonions, I am in need of your intelligence :>
Post by: Cheesicle on February 24, 2011, 04:26:23 PM
I explained that in my second post

ohhh okay, I'll try that when I get back from school,

thanks

don't lock yet :P
Title: Re: jimonions, I am in need of your intelligence :>
Post by: » Magic « on February 24, 2011, 04:34:09 PM
do you know what outputs and inputs are?

@ magic your vision of reality must be really distorted. Colormod does wonders

Ya

R
L
Y