I really want a stranded like gamemode, like winter survival, except less cold.
Summer survival. Survive the steam sales.
On a serious note:
Tank vs. Tank combat?
Jet dog fighting? Helicopters?
Something like this:
https://www.youtube.com/watch?v=wjevJbgz9I8# (https://www.youtube.com/watch?v=wjevJbgz9I8#)
I could provide more details if you're interested. Otherwise...
Have you ever been on a GMOD Racer server? You've implied that you knew about racing servers but I didn't know if you knew about it. I used to be active in one and it was pretty fun (Power Ups, upgrading armor/speed/bombs). I don't know if there's any active GMOD Racer servers, but it mostly fills what you want your proposed gamemode.
Yeah, this is mainly what I was thinking of when I wrote my suggestion, but my idea was for a less complex, more Fretta-friendly version. And regarding the handling and goofiness of vehicles, I expected that would be the case, which is another reason I'm more in favor of my other idea (which is original, BTW).
I want to describe what I think of when I think Fretta, and just bear with me, you'll see where I'm going with this: I always think of Fretta as the place to go to play minigames. Garryware, dodgeball, deathrun, gamemaster, bomb tag, poltergeist, etc. are all very fast-paced and quick games that usually have very short rounds. I believe that minigames like these make what Fretta is, because they are too short to have their own dedicated server that only runs them (with the exception of Deathrun, obviously), but are also long enough to be fun for the time they're played.
Summer survival. Survive the steam sales.
Now, relating this back to the discussion: Regarding the idea of a survival gamemode, I believe the only way it would work is for it to be somewhat persistent and quicker. Those games usually take a while, because you need to gather materials, build a base, survive, etc. This is why Sledbuild, Winter Survival, Stronghold, and Hungergames have rather long time limits. It takes time to accumulate resources, build, survive. On Fretta, when gamemodes like Slenderman are chosen, it's common for players to leave because they get bored of doing the same thing over and over, and having to wait long periods of time to respawn (I'm not saying this always happens. Sometimes, players actually accumulate on those gamemodes). This is what worries me about a survival gamemode- the players that put a lot of time and effort into surviving, just to be killed off, will not want to sit and spectate for the rest of the game.
So, if there was a way to make a survival game fast-paced enough to maintain interest and also keep the dead players occupied, then I think it would be pretty awesome to see. Which, going back to my suggestion, is why I believe a quick and easy game would be favorable.
That might make an interesting fretta gamemode if you add in a few more powerups and stuff.
Other ideas for powerups may be:
- "Roll-the-Dice" style powerups in TF2, for example, something that makes you move fast, or makes you toxic so that if someone runs into you, they lose "eggs", or something that makes you smaller, or move slower, etc.
- something like "gravity" which makes "eggs" within a larger radius get collected by you,
- maybe a freeze-ray that will freeze someone for a few seconds if it hits,
- a timed invisibility upgrade,
- or maybe even something that blurs or inverts other player's screens (Think the ink squid in Mario Kart)
This is what I'm able to come up with right now, but I could probably think up more.