.:`=-~rANdOm~`-=:. Game Servers

Support (Read Only) => Requests => Topic started by: c0mp1337 on July 03, 2013, 02:50:27 PM

Title: [TTT]Defibrilator unit
Post by: c0mp1337 on July 03, 2013, 02:50:27 PM
i was playing on some TTT servers and noticed they had SWEPs for defib units. Traitor only, it can be used to revive fellow Traitors so it can give them an element of surprise or a distraction to drive away suspicion from them.

i found working code here:
http://www.zombiemaster.org/smf/index.php?PHPSESSID=8nlmgege1bn3gkkin6ar9505v2&topic=11400.20 (http://www.zombiemaster.org/smf/index.php?PHPSESSID=8nlmgege1bn3gkkin6ar9505v2&topic=11400.20)

You can also edit the model incase the bulky c4 model screams "THIS GUY IS A TRAITOR" all over
Title: Re: [TTT]Defibrilator unit
Post by: blαh2355 on July 03, 2013, 04:32:49 PM
While that could be cool, I'm not sure if that would be OP. Could cause quite a confusion. I would like to hear others say on this.
Title: Re: [TTT]Defibrilator unit
Post by: c0mp1337 on July 03, 2013, 04:37:03 PM
It's traitor only, so i don't think somebody can abuse it. we can set it to dissapear on player death just incase.
Title: Re: [TTT]Defibrilator unit
Post by: blαh2355 on July 03, 2013, 05:28:36 PM
It's traitor only, so i don't think somebody can abuse it. we can set it to dissapear on player death just incase.
I would think it would be one time use anyways. But when I mean OP, I mean since it's only for traitors it would give them a big advantage.
Title: Re: [TTT]Defibrilator unit
Post by: yoshi on July 03, 2013, 05:40:40 PM
The revived traitor should start with low or half health.

edit: also a loud noise
Title: Re: [TTT]Defibrilator unit
Post by: saivon on July 03, 2013, 05:41:07 PM
I would think it would be one time use anyways. But when I mean OP, I mean since it's only for traitors it would give them a big advantage.

Agreed.
Title: Re: [TTT]Defibrilator unit
Post by: c0mp1337 on July 03, 2013, 06:10:48 PM
The revived traitor should start with low or half health.

edit: also a loud noise

all of them good ideas
Title: Re: [TTT]Defibrilator unit
Post by: Lazord on July 03, 2013, 08:22:28 PM
well would it only work if the body is unid or id? It'd be obvious if somebody knew who the T was and killed him and then he was revived again. He can always just kill him again.
Title: Re: [TTT]Defibrilator unit
Post by: c0mp1337 on July 03, 2013, 08:52:40 PM
well would it only work if the body is unid or id? It'd be obvious if somebody knew who the T was and killed him and then he was revived again. He can always just kill him again.

works both ways, at least the revived T could just put on a disguiser or stay hidden to do stuff
Title: Re: [TTT]Defibrilator unit
Post by: Monorail Cat on July 03, 2013, 09:20:01 PM
This sounds awesome, as long as it is:

1-time use and buy
Body must be un-id'd
Low HP upon revive
Loud noise upon revive
Disappear upon death, so that other t's can't grab and revive other t's
Only works upon traitors, not innocents or detectives (prevent griefing)
Title: Re: [TTT]Defibrilator unit
Post by: c0mp1337 on July 03, 2013, 09:32:08 PM
This sounds awesome, as long as it is:

1-time use and buy
Body must be un-id'd
Low HP upon revive
Loud noise upon revive
Disappear upon death, so that other t's can't grab and revive other t's
Only works upon traitors, not innocents or detectives (prevent griefing)
sounds good although i'd remove the "the body must be un-id'd" part, as most people would check the body of a traitor and kind of making the body unuseable
Title: Re: [TTT]Defibrilator unit
Post by: This Cactus on July 04, 2013, 06:14:21 AM
This sounds awesome, as long as it is:

1-time use and buy
Body must be un-id'd
Low HP upon revive
Loud noise upon revive
Disappear upon death, so that other t's can't grab and revive other t's
Only works upon traitors, not innocents or detectives (prevent griefing)

Yus.  :thumbsup:

_________________________________________________________________________________

sounds good although i'd remove the "the body must be un-id'd" part, as most people would check the body of a traitor and kind of making the body unuseable

1. I wouldn't agree on this, need to be un-id'd since like Lazord said it would be an easy advantage for the Innocents too, knowing that that person who got revived was the T they killed before.

2. I suggest T's should revive un-id'd T buds (Alt+E) for searching secretly, and revive them for back-up or w/e and adding that, no one having a clue who.

3. Adding up to other replies, it SHOULD be 1 time use and buy for it is unfair for the other teams against T's when they keep on reviving their T buds.

4. Health upon reviving, Badly Wounded or Wounded? You choose.

5. Upon reviving as some said, there should be a loud noise, this might get an advantage of the others to hear where it came from though I think others would just say 'some T revived his T bud' but wouldn't bother to hear where it went from,

6. And reviving one should cause the Defib to break like an hp station or just disappear like that (You choose again), If it wouldn't be destroyed/breaked or w/e, this is an advantage for the Ts and unfair for the Innos/Dets
Title: Re: [TTT]Defibrilator unit
Post by: Samo on July 04, 2013, 06:35:25 AM
I'm kind of mixed about this. Chances are that it'll only happen if there's a downloadable defib which is already set for TTT though Let's be honest, TTT is basically abandoned now with a maximum of five or six players if we're lucky to get them in, so If this can get a few extra players I'm all for it.
Title: Re: [TTT]Defibrilator unit
Post by: c0mp1337 on July 05, 2013, 12:29:39 PM
Yus.  :thumbsup:

_________________________________________________________________________________

1. I wouldn't agree on this, need to be un-id'd since like Lazord said it would be an easy advantage for the Innocents too, knowing that that person who got revived was the T they killed before.

2. I suggest T's should revive un-id'd T buds (Alt+E) for searching secretly, and revive them for back-up or w/e and adding that, no one having a clue who.

3. Adding up to other replies, it SHOULD be 1 time use and buy for it is unfair for the other teams against T's when they keep on reviving their T buds.

4. Health upon reviving, Badly Wounded or Wounded? You choose.

5. Upon reviving as some said, there should be a loud noise, this might get an advantage of the others to hear where it came from though I think others would just say 'some T revived his T bud' but wouldn't bother to hear where it went from,

6. And reviving one should cause the Defib to break like an hp station or just disappear like that (You choose again), If it wouldn't be destroyed/breaked or w/e, this is an advantage for the Ts and unfair for the Innos/Dets

1,2.- Everybody checks for bodies after a shootout, almost always one finds a T body. even when it's 1v1 while the others are somewhere else in a map, when an innocent terrorist kills the traitor, he always checks the body. it would render the defibrilator useless in most matches

3.- i agree with this, it should always be one-time use.

4.-Badly wounded

5.-mildly loud noise, at least enough to not hear it miles away

6.-the defib dissapearing would be better
Title: Re: [TTT]Defibrilator unit
Post by: This Cactus on July 05, 2013, 06:14:49 PM
1,2.- Everybody checks for bodies after a shootout, almost always one finds a T body. even when it's 1v1 while the others are somewhere else in a map, when an innocent terrorist kills the traitor, he always checks the body. it would render the defibrilator useless in most matches

Yus, but I think I have something... the body that's Defib'd shouldn't still be a body, the body will disappear and the revived player will not get detected easily. which I mean for example 2 T's went rampaging and both died and one innocent lived and the last T would revive one for back-up or something like that and no one having a clue who's dead and who's not.

Every T has 1 use of his own Defib right?
Title: Re: [TTT]Defibrilator unit
Post by: c0mp1337 on July 05, 2013, 07:17:48 PM
they would only have one 1 shot, it should break on death or on revive.
Title: Re: [TTT]Defibrilator unit
Post by: This Cactus on July 05, 2013, 09:02:11 PM
they would only have one 1 shot, it should break on death or on revive.

I meant the body being revive will disappear too and be a player
Title: Re: [TTT]Defibrilator unit
Post by: c0mp1337 on July 08, 2013, 04:42:50 PM
That's the idea
Title: Re: [TTT]Defibrilator unit
Post by: Osme on July 08, 2013, 06:01:28 PM
I dont think current gamers know what a defibrillator is, given its use in video games currently. It really annoys the hell out of me when games so ignorantly add defibrillator, not knowing what they are or do.

Quote from: answers.com
A defibrillator will NOT work if there is no electrical rhythm. If the heart is not beating and has no electrical activity at all (Asystole) then contrary to what happens in the movies, using a defibrillator would be pointless. In this situation, the only thing that can possibly "bring the patient back" is full life-support and cardiac drugs.

If chunks of your heart are outside your body, inside your lungs, and in various other places after taking a C4, fragmentation grenade, or a load of buckshot to the chest, its safe to say there isn't a whole lot of electrical activity going on there.
Or general trauma for that matter, really.

Even for what defibrillators are used for, they rarely work.
Title: Re: [TTT]Defibrilator unit
Post by: blαh2355 on July 08, 2013, 08:29:14 PM
I dont think current gamers know what a defibrillator is, given its use in video games currently. It really annoys the hell out of me when games so ignorantly add defibrillator, not knowing what they are or do.

If chunks of your heart are outside your body, inside your lungs, and in various other places after taking a C4, fragmentation grenade, or a load of buckshot to the chest, its safe to say there isn't a whole lot of electrical activity going on there.
Or general trauma for that matter, really.

Even for what defibrillators are used for, they rarely work.
lol yeah I find it funny how defibs are portrayed in games. I think games imply that people are "critically wounded". It's just an attempt to restart a dying heart.

Games just add them as a way to revive dead people. Who would spend hours doing surgery in a battlefield. It pops up in television too.
Title: Re: [TTT]Defibrilator unit
Post by: Sabb on July 09, 2013, 12:49:35 AM
I dont think current gamers know what a defibrillator is, given its use in video games currently. It really annoys the hell out of me when games so ignorantly add defibrillator, not knowing what they are or do.

If chunks of your heart are outside your body, inside your lungs, and in various other places after taking a C4, fragmentation grenade, or a load of buckshot to the chest, its safe to say there isn't a whole lot of electrical activity going on there.
Or general trauma for that matter, really.

Even for what defibrillators are used for, they rarely work.
What I dislike more than unrealistic gaming aspects is overly critical players.
It's obvious that they're placed because it's an item that most people can associate some knowledge/familiarity to and can represent the purpose that the virtual object is being used for. Just because it is implemented in such a way doesn't mean that the developers think that such deaths in reality can be cured the same way. What you're saying isn't that much of an eye opener to most people as far as I know any how.

What you're doing is basically identical to criticising a game like ARMA/DayZ because bandages don't actually cure a broken leg. Tbh it doesn't have any place in a suggestion thread.


For the actual suggestion itself even with all points and ideas considered, I don't see how this could be implemented fairly. Unless it was actually a detective only weapon with one use, which will just encourage traitors to hide/burn bodies more as it could help the innocents win late game. If it were implemented that way I think it'd be amusing but it steps a bit far from the way we currently have our TTT I think. If it were to be implemented I'd say it'd also need to be before a minute after the death or something.
Title: Re: [TTT]Defibrilator unit
Post by: Osme on July 10, 2013, 10:09:42 AM
I don't mean to be overly critical. In the situation, a defibrillator would do nothing if you're dead, and possibly be counter productive if you're not. Either way, a defibrillator really has nothing to do with what its being proposed for, other than doing this in battlefield and a few other games. You may as well use heparin to treat a major wound.
Title: Re: [TTT]Defibrilator unit
Post by: Prox on July 10, 2013, 01:46:49 PM
I personaly don't like the idea. This just doesn't make much sence to me and I don't think this fits TTT well.
Title: Re: [TTT]Defibrilator unit
Post by: Sabb on July 10, 2013, 04:56:18 PM
I don't mean to be overly critical. In the situation, a defibrillator would do nothing if you're dead, and possibly be counter productive if you're not. Either way, a defibrillator really has nothing to do with what its being proposed for, other than doing this in battlefield and a few other games. You may as well use heparin to treat a major wound.
Alright guys Deg doesn't like defibrilators so if this is to be implemented I'll be sure to find an operation board model for it first.
Spoiler (click to show/hide)
Title: Re: [TTT]Defibrilator unit
Post by: Osme on July 12, 2013, 04:14:50 PM
Alright guys Deg doesn't like defibrilators so if this is to be implemented I'll be sure to find an operation board model for it first.
Spoiler (click to show/hide)
Thank you, that's all I ask.
Title: Re: [TTT]Defibrilator unit
Post by: Alkaline on July 13, 2013, 08:25:32 AM
But this will break the gameplay. People will intentionally suicide then spectate to find the traitors and spawn again to kill the traitors.
Title: Re: [TTT]Defibrilator unit
Post by: Saetik on July 13, 2013, 11:57:27 AM
If anything, the defibulator should belong to the traitors only.
Title: Re: [TTT]Defibrilator unit
Post by: Osme on July 13, 2013, 02:32:12 PM
But this will break the gameplay. People will intentionally suicide then spectate to find the traitors and spawn again to kill the traitors.
Didnt think about that. That would be horribly gamebreaking.
Title: Re: [TTT]Defibrilator unit
Post by: blαh2355 on July 13, 2013, 02:52:49 PM
But this will break the gameplay. People will intentionally suicide then spectate to find the traitors and spawn again to kill the traitors.
I'm not quite getting it. Can you explain please?
Title: Re: [TTT]Defibrilator unit
Post by: ٶȻhriʂ on July 13, 2013, 03:46:04 PM
I'm not quite getting it. Can you explain please?
He means that an innocent can just kill himself,find out who the Traitor is in spectator,then get revived by the detective and kill the T

But this wouldn't really be the case if it was a Traitor only weapon...
Title: Re: [TTT]Defibrilator unit
Post by: Lazord on July 13, 2013, 04:22:38 PM
It was only meant for traitors since the beginning of this thread.
Title: Re: [TTT]Defibrilator unit
Post by: c0mp1337 on July 24, 2013, 08:58:54 PM
It always has been
Title: Re: [TTT]Defibrilator unit
Post by: morfin on October 17, 2013, 08:16:32 PM
I am playing server with defib unit and i know one thing: it's not OP because it can be bought only once and it's one-time use also if you revive identified body of the traitor then everyone will know that user %username% was revived. Also it takes a time so you should hide somewhere to revive your teammate
Title: Re: [TTT]Defibrilator unit
Post by: Sabb on October 17, 2013, 08:26:23 PM
I am playing server with defib unit and i know one thing: it's not OP because it can be bought only once and it's one-time use also if you revive identified body of the traitor then everyone will know that user %username% was revived. Also it takes a time so you should hide somewhere to revive your teammate
lol
Title: Re: [TTT]Defibrilator unit
Post by: c0mp1337 on October 19, 2013, 02:26:11 PM
You cant revive people that are "braindead" which means you can only revive them if only a short time has passed since their death or they werent killed by headshots
Title: Re: [TTT]Defibrilator unit
Post by: Travelsonic on February 06, 2014, 09:27:42 AM
I am playing server with defib unit and i know one thing: it's not OP because it can be bought only once and it's one-time use also if you revive identified body of the traitor then everyone will know that user %username% was revived. Also it takes a time so you should hide somewhere to revive your teammate

Yeah, another server a few rNders [myself included] sometimes pop in on had the defib for a while, and this summarizes it really well. 
Title: Re: [TTT]Defibrilator unit
Post by: ursus on February 15, 2014, 02:11:20 PM
alternative suggestion:

(http://th07.deviantart.net/fs71/PRE/f/2010/146/f/8/Human_transmutation_circle_by_thexhakai.png)
Title: Re: [TTT]Defibrilator unit
Post by: saivon on February 16, 2014, 10:23:51 PM
alternative suggestion:

(http://th07.deviantart.net/fs71/PRE/f/2010/146/f/8/Human_transmutation_circle_by_thexhakai.png)

What kind of illuminati shit is that? this is not full metal alchamest lol, but do explain what that is it looks interesting
Title: Re: [TTT]Defibrilator unit
Post by: Sabb on February 16, 2014, 10:31:50 PM
What kind of illuminati shit is that? this is not full metal alchamest lol, but do explain what that is it looks interesting
link (https://www.google.ca/search?tbs=sbi:AMhZZitEnCmgIPWDszaxnuBISSHcJkoTv-ZXaDZXKOM8TJ4PZc4v4PGQxxkwvpIGCy13qlwUHdcM8tdE2TgznjCv_1T62xyO7MfxFnU2wthHdxg71WCBMoDlmVp0zemcgu0fIoAFLKcv57l3BK-XB_10UXKSzU6AaDyRrZC8yCkv1YFkSpaRd6MjM4L1_1ThpOmd1PrjjxjRIfqJY-pgbY74vhR1A_1Cb7Gq_1dqjzyb_12oT27wZJjyfsup7mQwLDyPQ2Xq9b9YtqNr13JU3nm13PlhWOEBcEPtmtNh1UgdD2XB8F27CaSW41-0r8Lnbz6FeJ1KL2YyL3Aa2BtrNq9KG1z7dmBFEylc2Y-mtQnb96yywz8EcgeRFfzvGsnKjwHLH_1O8yvcoENidFd1pRRADFzHuLecO7AHPQGTaQUEOCF5c_1G5l2izyHiGW_1SFW8EkRXQK2zBzhlS1xg31pIN1Gc9rOkpClLryndR9tQJLaJONwsCRngW1tbtDgQ6IBuJ_1mb2A4Q0XakGIoMxi3YiL0fRAI8y444FQirrDFqqZcrd1cn3R6vMSGGI9QgizpzNSagr06N8LMhaoHCNJY0bJ-MPPBUUM295v4IOVbaVyobYzvsa92_1tLc1yKB-MHGDEinKaxaKy-tt3z3SZfWjvEnxyNHfTL9rEF3JuD7wGctvSrQvh6FNjScsu8uiay88jvVvpgtMqNACoj9At9MtxvtZgIXU5BY4hoVb_1G8mvGkZBxy8bSGyoFtdBV_1czROxk70uHDB9-DnCxltdCXtF_14-iVSuscpUmyMciNfw1vkaMB5uvEivESxq_1yyoYjJisGuVlMTg-uhZCEZ9iY_1l8bHZeAkFTWz9OymOMeZGaviVQVf0mcA2C4ApeB-2vcm17R2GP5JSJbJVD85Cq90ijAv0dfHEhoA6XVL_1jokn2kmwfiAcVRHicD23bAB64CeFeRq5Ggd1aEV26NOafdLPWcK6oun-6jHuGKx_1Bh84-rB1PQvFZcQ0oMq_1bwTOFRUUfD4dXsGfs0r-pv62F95N-Xa10riqcbuu510Ai_1NUoLnvDawcji17KX2MUUix8oEFPTb2OI6gE7qe_1UIye0Z0fsLzRlwPGOFzlic7tNGmRi3V_1_1YFnvS713DXoFqiktA5yHEjYKYopc4jWLLH6Rc-xOyKaTPLZ0DFRfB4lIdykzjeGoj_1xNsbBFHhFazsjgdMyUW1W9ByyoGGXIfD7AYzmwb0LfP5GldaQmDV153IfOlCo-rPjBwNImXSpmGryCohvbkuAnJ4cnI1YMRlwnSusD4lJBshR1WpuZKokXknHFxIZ98hhcjOM8aMHtW6rJVtssVZa1NgJ9KKnODQFuCC1t_1UPoWEcczBmxebVNLA)
I think you answered your own question sir.