.:`=-~rANdOm~`-=:. Game Servers

Support (Read Only) => Help => Topic started by: Monorail Cat on October 31, 2012, 12:33:21 PM

Title: Hammer Editor Configuration
Post by: Monorail Cat on October 31, 2012, 12:33:21 PM
Ok, so, as many of you may know, Garry's Mod 13 has been released a few days ago.  However, now my hammer editor will not work.  On the graphs, there is no mesh, and it's zoomed out fully, it's all just messy (screenshot 1-2).    I took a look at the configuration settings.  The "configuration" drop-down box in the "game configuration" and "build program" tabs always default to "Half Life 2: Ep. 2" even though I keep changing it to my Garry's Mod config (Screenshot 3-5).  Also, notice the differences between shots 4-5.  I then noticed that there is no longer a "hl2.exe" in the garrysmod folder, which may be the source of the problem.  I'm using Source SDK with the engine version 2009.  There's a video at the end of the post to further explain this.  If anyone out there knows or can find a fix, please help!  Thanks!

1)

(http://i49.tinypic.com/2j5dn3c.jpg)

2)

(http://i46.tinypic.com/108ealc.jpg)

3)

(http://i49.tinypic.com/28kua8z.jpg)

4)

(http://i47.tinypic.com/3581lye.jpg)

5)

(http://i46.tinypic.com/34oai46.jpg)


Hammer Editor graph problems Gmod config (https://www.youtube.com/watch?v=plryaMLb6EE#)
Title: Re: Hammer Editor Configuration
Post by: jimonions on November 01, 2012, 05:44:07 AM
As far as I know its affecting alot of other people as well. No conclusion has been found as of yet but ill be sure to post once a solution has been found.

My hammer works fine on the source 2009 ep2 engine
Title: Re: Hammer Editor Configuration
Post by: Monorail Cat on November 03, 2012, 07:35:13 AM
okee thanks.  At least I know i'm not the only one with problems.
Title: Re: Hammer Editor Configuration
Post by: Tezuni on November 04, 2012, 08:21:32 AM
I used to have that error.
I ended up using these settings:

Source SDK:
(http://i.imgur.com/uAzrW.png)

Hammer --> Tools --> Options --> Game Configurations Tab
(http://i.imgur.com/kxteM.png)

Hammer --> Tools --> Options --> Build Programs Tab
(http://i.imgur.com/MJdGW.png)
Title: Re: Hammer Editor Configuration
Post by: Monorail Cat on November 09, 2012, 06:40:14 PM
---PLEASE IGNORE THIS ACCIDENTAL REPLY---
Title: Re: Hammer Editor Configuration
Post by: Alkaline on November 09, 2012, 07:44:16 PM
I think I've only seen that problem happen when I launch hammer in a config I don't normally use. You could always just make the map in Episode 2 then copy the bsp over. Both engines are almost identical unless you are trying to test gmod-specific entities.



(http://i.imgur.com/kxteM.png)
I don't intend to test your habits but why did you set the Cordon Texture to black?
Title: Re: Hammer Editor Configuration
Post by: Monorail Cat on November 18, 2012, 07:22:22 AM
I think I've only seen that problem happen when I launch hammer in a config I don't normally use. You could always just make the map in Episode 2 then copy the bsp over. Both engines are almost identical unless you are trying to test gmod-specific entities.

First, thanks for that docking tip.  The map I'm making, however, requires gmod-specific entities, so I won't be able to make the map in Episode 2.  I changed the map name, and compiled it to see if anything was wrong.  In-game, the map functions perfectly, the props and all dat stuff is there, even though it's not on the editor.  In the compile log, I saw this line:  <Could not locate 'GameData' key in c:\program files\steam\steamapps\v8drsqud\garrysmod\garrysmod\gameinfo.txt>.   Could this be the source of the problem?

Title: Re: Hammer Editor Configuration
Post by: jimonions on November 18, 2012, 02:50:04 PM
no that shouldn't affect compiling at all.

Gmod specific entities can still be made in ep2 with or without an fgd.
Title: Re: Hammer Editor Configuration
Post by: Monorail Cat on November 21, 2012, 05:31:49 PM
Problem fixed.  Thanks to all for your help, but I ended up just using WinDirStat and removing any trace of source sdk from my compootis.  It works!