.:`=-~rANdOm~`-=:. Game Servers

Support (Read Only) => Suggestions => Topic started by: iSwag on March 02, 2012, 10:00:38 PM

Title: TTT Traitor sniper rifle
Post by: iSwag on March 02, 2012, 10:00:38 PM
Type: Traitor weapon

Credits cost: 1

Weapon model: Css AWP

Ammo: 3, no reload no extra ammo

Description: Basically a 1 hit kill weapon regardless where u hit the victim. Karma 600 and above takes 1 shot to kill, karma below 600 takes 1 headshot or 2 body shots to kill. Firing sound is some sort of laser gun (i dunno :3), leaves a visible tracer line for a few seconds to show where the traitor is.


leave comments about this weapon, i had no idea what i was thinking when i thought of this
Title: Re: TTT Traitor sniper rifle
Post by: Deacon on March 02, 2012, 10:07:41 PM
no
Title: Re: TTT Traitor sniper rifle
Post by: iSwag on March 02, 2012, 10:13:29 PM
knew it :3

btw deacon since ur here, i need some help. Why isnt there reload sound for the barret and m14?
Title: Re: TTT Traitor sniper rifle
Post by: Deacon on March 02, 2012, 10:16:58 PM
knew it :3

btw deacon since ur here, i need some help. Why isnt there reload sound for the barret and m14?

sounds are built into the models, should be there unless they're custom
Title: Re: TTT Traitor sniper rifle
Post by: Doctor Who on March 02, 2012, 11:19:26 PM
Type: Traitor weapon

Credits cost: 1

Weapon model: Css AWP

Ammo: 3, no reload no extra ammo

Description: Basically a 1 hit kill weapon regardless where u hit the victim. Karma 600 and above takes 1 shot to kill, karma below 600 takes 1 headshot or 2 body shots to kill. Firing sound is some sort of laser gun (i dunno :3), leaves a visible tracer line for a few seconds to show where the traitor is.


leave comments about this weapon, i had no idea what i was thinking when i thought of this
We'll never add this OP traitor weapon to the server, end of discussion.
Title: Re: TTT Traitor sniper rifle
Post by: Seb on March 02, 2012, 11:24:36 PM
I frequent another server that has this, it's pretty balanced. A few changes: It does 95 damage default, the sound is super loud, and you HAVE to be crouched to fire.
Title: Re: TTT Traitor sniper rifle
Post by: Doctor Who on March 02, 2012, 11:30:32 PM
I frequent another server that has this, it's pretty balanced. A few changes: It does 95 damage default, the sound is super loud, and you HAVE to be crouched to fire.
We have a substitution for that, it's called a barret
Title: Re: TTT Traitor sniper rifle
Post by: TehHank on March 03, 2012, 04:07:14 AM
We have a substitution for that, it's called a barret
Thanks to me since i got the idea of crouching to shoot from another TTT server with thier traitor AWP
Title: Re: TTT Traitor sniper rifle
Post by: Samo on March 03, 2012, 05:12:36 AM
I've seen this in another server, probaly where iSwag got the idea from. It's called the "Assassinator" and it's actually pretty good. If this were to be added its should be a 1 use max and if and should block purchase of the knife and vice versa. Remember, the server still needs to be balanced.
Title: Re: TTT Traitor sniper rifle
Post by: TehHank on March 03, 2012, 06:17:05 AM
We don't need a new T weapon. A new sniper rifle for the traitors is pointless.
Title: Re: TTT Traitor sniper rifle
Post by: ursus on March 03, 2012, 07:24:40 AM
no

We don't need a new T weapon. A new sniper rifle for the traitors is pointless.

Could you perhaps bother to tell us WHY or actually, god forbid, support your statements?

I've seen this on plenty of other servers. The barrett we have on the server right now really doesn't make it that much more interesting. If we

We should be just fine.

On the other hand, we could also just make the CURRENT barrett a traitor weapon, and give them the ability to scavenge new ammo in exchange for normal damage.

I'd also like to point out the fact that if it turns out to be incredibly unbalanced, we can just remove it. Not that hard. Which I doubt will happen anyway, really.
Title: Re: TTT Traitor sniper rifle
Post by: TehHank on March 03, 2012, 08:19:58 AM
Could you perhaps bother to tell us WHY or actually, god forbid, support your statements?

I've seen this on plenty of other servers. The barrett we have on the server right now really doesn't make it that much more interesting. If we
  • Changed it to a traitor weapon
  • Gave it 100 damage instead of whatever we had now
  • Don't allow people to pick up new ammo (4 shots, all you get)
  • Added a tracer

We should be just fine.

On the other hand, we could also just make the CURRENT barrett a traitor weapon, and give them the ability to scavenge new ammo in exchange for normal damage.

I'd also like to point out the fact that if it turns out to be incredibly unbalanced, we can just remove it. Not that hard. Which I doubt will happen anyway, really.
Like other people said.
Title: Re: TTT Traitor sniper rifle
Post by: ursus on March 03, 2012, 08:31:44 AM
Like other people said.

Not a single person who's said no has given any argument except for the fact that they think it's overpowered.
Title: Re: TTT Traitor sniper rifle
Post by: Don on March 03, 2012, 08:54:20 AM
I don't really care, but giving it 4 shots would be overpowered as fuck, simply because that'd mean if you're halfway competent you get 5 free kills as traitor.
Title: Re: TTT Traitor sniper rifle
Post by: Hotgreensoldier on March 03, 2012, 08:56:31 AM
I don't really care, but giving it 4 shots would be overpowered as fuck, simply because that'd mean if you're halfway competent you get 5 free kills as traitor.

^This
At most, if we DID try this, give it 2 bullets. I would prefer 1.
Title: Re: TTT Traitor sniper rifle
Post by: Seb on March 03, 2012, 09:40:57 AM
^This
At most, if we DID try this, give it 2 bullets. I would prefer 1.

Too few. Three.

TTT needs more weapons for all teams in general.
Title: Re: TTT Traitor sniper rifle
Post by: Travelsonic on March 03, 2012, 09:50:30 AM
We'll never add this OP traitor weapon to the server, end of discussion.

"End of discussion" = pompous - you don't decide when it ends or not - especially since the idea can be crafted, worked on without being entirely discarded to make it less OP.


I still say we should have as a T weapon jihad bombs [and still say those claiming it is OP can't substantiate that point at all]
Title: Re: TTT Traitor sniper rifle
Post by: ursus on March 03, 2012, 11:41:53 AM
I don't really care, but giving it 4 shots would be overpowered as fuck, simply because that'd mean if you're halfway competent you get 5 free kills as traitor.

good point actually

If there are 4 traitors in an 18-player game, that leaves 14 innocents to be killed. If they all get 4 barrett kills plus a knife, they can easily take out the entire server with nothing but basic tactical skill.

2 shots, means 3 instant kills counting the knife which translates to 12 total on a full server.


I say one shot.

However, letting the traitors buy a normal barrett with normal ammo pickup and normal damage wouldn't be so bad.

After a little (really, not that much) consideration, I think the only surefire way to know what's balanced and what's not is to test it.
Title: Re: TTT Traitor sniper rifle
Post by: Deathie on March 03, 2012, 12:49:03 PM
good point actually

If there are 4 traitors in an 18-player game, that leaves 14 innocents to be killed. If they all get 4 barrett kills plus a knife, they can easily take out the entire server with nothing but basic tactical skill.

2 shots, means 3 instant kills counting the knife which translates to 12 total on a full server.


I say one shot.

However, letting the traitors buy a normal barrett with normal ammo pickup and normal damage wouldn't be so bad.

After a little (really, not that much) consideration, I think the only surefire way to know what's balanced and what's not is to test it.

I too think one shot is fine.
Title: Re: TTT Traitor sniper rifle
Post by: Seb on March 03, 2012, 01:19:58 PM
I say two shots, another shot costs a credit.

Not everybody's going to get one, and there's always that one T who gets killed in the beginning.
Title: Re: TTT Traitor sniper rifle
Post by: Shockah on March 03, 2012, 07:57:08 PM
Not a single person who's said no has given any argument except for the fact that they think it's overpowered.

Figure I can give a few. As for the whole keep damage the same but ability to scavenge ammo idea with the barret it would still be a crap weapon I know personally I would never purchase the thing it's too loud does too little damage is way to conspicuous in general having to crouch to use it and all the gigantic recoil it's just BAD so that would be too U.P. and thus defeat the purpose of adding another weapon in the first place if no one's going to use it for the aforementioned reason. As for increasing the damage to 100 that's ridiculous think of it this way 4 t's 14 innos each T gets a knife kill guaranteed that's -4 innos we're now down to 10 innos now even if this sniper only had one shot at one shot kill thats still another guaranteed kill aka -4 more innos and we're down to 6 innos if only one shot is given still 6 innos remaining and under good circumstance only one or two of the t's revealed the innos get bent over by the remaining t's because though they used their equipment they most likely still have the element of surprise this will happen over and over again however do not fear! I propose a third option certain servers on CSS have it so that only one awp can be given per team well what if we made it so only one barret (which does 2000 damage with only one shot) can be given to a traitor team? Once a traitor has purchased this weapon his T buddies no longer have the option. I have no idea how this could be coded or what would have to be done just food for thought.
Title: Re: TTT Traitor sniper rifle
Post by: Doctor Who on March 03, 2012, 10:32:25 PM
I say two shots, another shot costs a credit.

Not everybody's going to get one, and there's always that one T who gets killed in the beginning.
Of course due to revenge rdm or low karma
Title: Re: TTT Traitor sniper rifle
Post by: Deacon on March 04, 2012, 07:35:45 PM
You want me to support my statements?

Coolz said he didn't want it.
Title: Re: TTT Traitor sniper rifle
Post by: ursus on March 04, 2012, 07:49:33 PM
You want me to support my statements?

Coolz said he didn't want it.

see you could have said that the first time

and everything would have been fine
Title: Re: TTT Traitor sniper rifle
Post by: Deacon on March 04, 2012, 07:50:36 PM
Its not like we haven't talked about this before.

Not me and you specifically, you know what i mean asdf
Title: Re: TTT Traitor sniper rifle
Post by: Eion Kilant 739 on March 04, 2012, 08:18:43 PM
This is like a long range knife, only louder.

I have seen this on other servers, anyone able to point and click can get easy kills. It is overpowered and unnessesary. This is simply a bad idea unless we are turning TTT into stronghold. How would you like to be killed without retaliation across any distance?

Anyhow, it looks like I'm not going to have to give an in-depth analysis into how it's bad due to the feedback.
Title: Re: TTT Traitor sniper rifle
Post by: Hotgreensoldier on March 04, 2012, 09:06:34 PM
Its not like we haven't talked about this before.

Not me and you specifically, you know what i mean asdf

We know Deacon....We know....Just give us some donuts and everything will be fine :>

Personally, I don't think traitors need something like this right now. Seems balanced as is.

If we got something else for the detective MAYBE we could consider adding something else for traitors.
Title: Re: TTT Traitor sniper rifle
Post by: Doctor Who on March 13, 2012, 03:24:15 PM
This is like a long range knife, only louder.
Why would a long range knife be loud even though it doesn't make any sense unless you want it to have the sound level as a gun/silencer
Title: Re: TTT Traitor sniper rifle
Post by: Deathie on March 13, 2012, 04:05:21 PM
How is this even overpowered exactly ._.

The knife is a one-hit kill to, but people don't complain about it.
Title: Re: TTT Traitor sniper rifle
Post by: Hotgreensoldier on March 13, 2012, 04:20:52 PM
How is this even overpowered exactly ._.

The knife is a one-hit kill to, but people don't complain about it.

The only thing I think would be bad about this is that you can easily just pull it out and no-scope somebody that's walking towards you.

But of course I know that we're probably going to take the crosshairs off.
Title: Re: TTT Traitor sniper rifle
Post by: Deathie on March 13, 2012, 04:23:21 PM
The only thing I think would be bad about this is that you can easily just pull it out and no-scope somebody that's walking towards you.

But of course I know that we're probably going to take the crosshairs off.

Remove crosshair or make it ridiculously large when you're not scoped in.

Make it so you have to crouch to shoot.

Problem solved.
Title: Re: TTT Traitor sniper rifle
Post by: Hotgreensoldier on March 13, 2012, 04:26:50 PM
Remove crosshair or make it ridiculously large when you're not scoped in.

Make it so you have to crouch to shoot.

Problem solved.

Seems legit (sounds good)
Title: Re: TTT Traitor sniper rifle
Post by: Shockah on March 14, 2012, 08:45:25 AM
How is this even overpowered exactly ._.

The knife is a one-hit kill to, but people don't complain about it.

That's exactly the point it's another knife, it's another one hit kill weapon only this time with a longer range. The game as of now is perfectly balanced there is no need for any new items on either side that would change the balance, the traitors win some and they lose some. Something this drastic even with only one shot can assure another kill for each traitor will happen it imbalances the game that's my issue with it is no matter which way you slice it a one shot kill weapon for each traitor is exactly the same as saying "let's let them buy two knives" if not even worse considering the range on this. Think about all the times the innocents have won there tends to be less then 4 of them left well take them all away they just got 360, double fakie, silence dome shot'd from across the map. (little bit of exaggeration there but you get the point)
Title: Re: TTT Traitor sniper rifle
Post by: Travelsonic on March 14, 2012, 10:21:42 AM
You want me to support my statements?

Coolz said he didn't want it.

Hang on, who is this in response to?  [too lazy to look back/ many people asking others to substantiate their points]
Title: Re: TTT Traitor sniper rifle
Post by: Seb on March 14, 2012, 04:02:09 PM
Remove crosshair or make it ridiculously large when you're not scoped in.

Make it so you have to crouch to shoot.

Problem solved.

I- I said that earlier.

._.
Title: Re: TTT Traitor sniper rifle
Post by: Samo on March 14, 2012, 09:45:33 PM
How about this, you either buy a silent close range knife or a loud as fek sniper. Would you like me to get some gameplay footage of it? Then you can actually make a proper decision.